What is an idea of a game that starts of really basic but chains into something more and more complex, which would captivate interest of a wide audience of players?
A really strong concept for this is what I’d call a “Layered Emergence Game”—something that starts almost trivial, but every action quietly unlocks new systems that interlock and compound.
Here’s a concrete idea that hits that “simple → deep → addictive” progression:
🧩 Game Idea: “One Button World” 🟢 Phase 1: The Simplest Possible Game You start with: