Created
November 21, 2011 11:19
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/** | |
* Classic Atari PONG! | |
* @author Rob Taylor <[email protected]> | |
* @date 15/11/2011 | |
*/ | |
define([ | |
'jquery-1' | |
], function ($) { | |
var Pong = function () { | |
}; | |
Pong.prototype = { | |
_ticker: null, | |
_container: null, | |
_options: { | |
// gameSpeed: 20, // 50 FPS | |
// gameSpeed: 17, // 60 FPS | |
gameSpeed: 14, // 70 FPS | |
sounds: { | |
start: false, | |
score: false, | |
paddleImpact: false, | |
wallImpact: false, | |
win: false, | |
loose: false | |
} | |
}, | |
_soundFx: { | |
_muted: false, | |
_store: { | |
start: function () { | |
return this._soundFx._store.start = new Audio(this._options.sounds.start); | |
} | |
// start: (this._options.sounds.start ? new Audio(this._options.sounds.start) : false), | |
// score: (this._options.sounds.score ? new Audio(this._options.sounds.score) : false), | |
// paddleImpact: (this._options.sounds.paddleImpact ? new Audio(this._options.sounds.paddleImpact) : false), | |
// wallImpact: (this._options.sounds.wallImpact ? new Audio(this._options.sounds.wallImpact) : false), | |
// win: (this._options.sounds.win ? new Audio(this._options.sounds.win) : false), | |
// loose: (this._options.sounds.loose ? new Audio(this._options.sounds.loose) : false) | |
}, | |
mute: function () { | |
this._soundFx._muted = !this._soundFx._isMuted; | |
}, | |
play: function (sound) { | |
if (!this._soundFx._muted && this._soundFx._store[sound] && this._soundFx._store[sound].canPlayType) { | |
this._soundFx._store[sound].play(); | |
} | |
} | |
}, | |
_update: function () { | |
window.console.count('tick'); | |
}, | |
_moveBall: function () { | |
}, | |
_movePlayer1: function () { | |
}, | |
_movePlayer2: function () { | |
}, | |
_updateScore: function () { | |
}, | |
attachTo: function (container) { | |
this._container = $(container); | |
}, | |
start: function () { | |
this._ticker = window.setInterval(this._update, this._options.gameSpeed); | |
}, | |
stop: function () { | |
window.clearInterval(this._ticker); | |
}, | |
togglePause: function () { | |
if (this._ticker) { | |
window.clearInterval(this._ticker); | |
} else { | |
this._ticker = window.setInterval(this._update, this._options.gameSpeed); | |
} | |
} | |
}; | |
return Pong; | |
}); |
Author
micmath
commented
Nov 21, 2011
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