Created
March 28, 2021 17:40
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ArrayList<PVector> points = new ArrayList<PVector>(); | |
void setup() { | |
size(800, 800, P3D); | |
} | |
void draw() { | |
float thickness = 10; | |
ArrayList<Float> angles = new ArrayList<Float>(); | |
for (int i = 0; i < points.size() - 1; i++ ) { | |
PVector v0 = points.get(i); | |
PVector v1 = points.get(i+1).copy(); | |
v1.sub(v0); | |
float angle = v1.heading(); | |
angles.add(angle); | |
} | |
float t = millis() * 0.001; | |
background(255); | |
noStroke(); | |
fill(20, 100, 230); | |
beginShape(TRIANGLE_STRIP); | |
for (int i = 0; i < points.size() - 1; i++ ) { | |
PVector v0 = points.get(i); | |
float angle = angles.get(i); | |
{ | |
float a = angle + PI/2; | |
float x = cos(a) * thickness; | |
float y = sin(a) * thickness; | |
vertex(v0.x + x, v0.y + y, 100 * sin(t*2 + i/3.0)); | |
} | |
{ | |
float a = angle - PI/2; | |
float x = cos(a) * thickness; | |
float y = sin(a) * thickness; | |
vertex(v0.x + x, v0.y + y, 100 * sin(t*2 + i/3.0)); | |
} | |
} | |
endShape(CLOSE); | |
stroke(100, 20, 200); | |
strokeWeight(3); | |
noFill(); | |
beginShape(); | |
for (int i = 0; i < points.size() - 1; i++ ) { | |
PVector v0 = points.get(i); | |
float angle = angles.get(i); | |
angle += PI/2; | |
float x = cos(angle) * thickness; | |
float y = sin(angle) * thickness; | |
vertex(v0.x + x, v0.y + y, 100 * sin(t*2 + i/3.0)); | |
} | |
for (int i = points.size() - 2; i >= 0; i-- ) { | |
PVector v0 = points.get(i); | |
float angle = angles.get(i); | |
angle -= PI/2; | |
float x = cos(angle) * thickness; | |
float y = sin(angle) * thickness; | |
vertex(v0.x + x, v0.y + y, 100 * sin(t*2 + i/3.0)); | |
} | |
endShape(CLOSE); | |
} | |
void addPoint() { | |
PVector v = new PVector(mouseX, mouseY); | |
points.add(v); | |
} | |
void mousePressed() { | |
points.clear(); | |
addPoint(); | |
} | |
void mouseDragged() { | |
addPoint(); | |
} |
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