This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Copyright (c) 2021 Francesco Mazzoli <[email protected]> | |
// | |
// Permission to use, copy, modify, and distribute this software for any | |
// purpose with or without fee is hereby granted, provided that the above | |
// copyright notice and this permission notice appear in all copies. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Timers; | |
namespace CallFunction | |
{ | |
public class Program | |
{ | |
public Program() | |
{ |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import java.nio.ByteBuffer; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.graphics.GL10; | |
import com.badlogic.gdx.graphics.Pixmap; | |
import com.badlogic.gdx.graphics.Pixmap.Blending; | |
import com.badlogic.gdx.graphics.Pixmap.Format; | |
import com.badlogic.gdx.utils.BufferUtils; | |
import com.badlogic.gdx.utils.GdxRuntimeException; |