- Bluenoise in the game INSIDE (dithering, raymarching, reflections)
- Dithering, Ray marching, shadows etc
- A Survery of Blue Noise and Its Applications
- Moments In Graphics (void-and-cluster)
- Bart Wronski Implementation of Solid Angle algorithm
import java.nio.ByteBuffer; | |
import com.badlogic.gdx.Gdx; | |
import com.badlogic.gdx.graphics.GL10; | |
import com.badlogic.gdx.graphics.Pixmap; | |
import com.badlogic.gdx.graphics.Pixmap.Blending; | |
import com.badlogic.gdx.graphics.Pixmap.Format; | |
import com.badlogic.gdx.utils.BufferUtils; | |
import com.badlogic.gdx.utils.GdxRuntimeException; |
using System; | |
using System.Timers; | |
namespace CallFunction | |
{ | |
public class Program | |
{ | |
public Program() | |
{ |
// Copyright (c) 2021 Francesco Mazzoli <[email protected]> | |
// | |
// Permission to use, copy, modify, and distribute this software for any | |
// purpose with or without fee is hereby granted, provided that the above | |
// copyright notice and this permission notice appear in all copies. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | |
// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | |
// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | |
// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |