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#!/bin/bash | |
logo="$(tput setaf 2) | |
.~~. .~~. | |
'. \ ' ' / .' $(tput sgr0) _ $(tput setaf 1) | |
.~ .~~~..~. $(tput sgr0) _ _| |_ _ $(tput setaf 1) | |
: .~.'~'.~. : $(tput sgr0) ___ ___ ___| |_ _|_ _| ___|_|$(tput setaf 1) | |
~ ( ) ( ) ~ $(tput sgr0) | _| . | _| //| -_| |_ | . | |$(tput setaf 1) | |
( : '~'.~.'~' : ) $(tput sgr0) |_| |___|___|___|___|___| | _|_|$(tput setaf 1) | |
~ .~ ( ) ~. ~ $(tput sgr0) |_| $(tput setaf 1) |
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import shutil | |
import os | |
try: | |
shutil.rmtree(os.environ["HOME"]+"/.local/share/cinnamon/applets/[email protected]/") | |
except: | |
pass | |
shutil.copytree("/usr/share/cinnamon/applets/[email protected]/", os.environ["HOME"]+"/.local/share/cinnamon/applets/[email protected]/") | |
os.chdir(os.environ["HOME"]+"/.local/share/cinnamon/applets/[email protected]/") |
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#!/usr/bin/env python3 | |
""" | |
Simple script that implements the minecraft protocol | |
to create a basic chat client for said game. | |
No encryption, no online mode, no parsing of chat messages. | |
I tried to make it as extendable as possible, so hack away. | |
PEP8 Note: Ignored E302 (2 newlines between functions) | |
""" |
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#!/usr/bin/python | |
# -*- coding: utf-8 -*- | |
import argparse | |
import os | |
import random | |
import string | |
import tempfile | |
import binascii | |
import sys | |
import subprocess |
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import sys | |
with open(sys.argv[1], "r+b") as f: | |
f.seek(0x2018) | |
f.write("\xFF\xFF\xFF\x7F") | |
f.close |
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Dummy .rsf file for 3DS games |
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from sys import argv | |
from struct import unpack, unpack_from, pack | |
from os import makedirs | |
from os.path import isdir | |
from json import dumps, loads | |
def unpack_wchar_str_from(bytes, pos): | |
string = b"" |
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#!/bin/sh | |
# Logs in automatically to the "WiFi in de trein" public hotspots, located in | |
# trains in the Netherlands. | |
# Requires: curl, sed | |
set -e | |
tmp="$(mktemp -d -p '' 'hslogin.XXXXXXXXXX')" | |
trap "rm -r '$tmp'" EXIT | |
curl="curl --dns-servers 8.8.8.8,8.8.4.4 -s -v -m 30" |
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#!/bin/sh | |
set -e | |
# Script to generate a semi-reproducible dotnet source tarball | |
# The only differences accross builds are in the git-info/ directory, | |
# the OfficialBuildId being generated based on the current date. | |
# See tools-local/tasks/Microsoft.DotNet.SourceBuild.Tasks.XPlat/WriteSourceRepoProperties.cs | |
version="v${1:-5.0.209.1}-SDK" |
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@ Bootstrap for running a GBA multiboot game stored in a ROM cartridge | |
@ Assemble with: | |
@ arm-none-eabi-as -o mb2gba.o mb2gba.s | |
@ arm-none-eabi-objcopy -O binary mb2gba.o mb2gba.bin | |
@ base64 mb2gba.bin | |
start: | |
@ Copy the game into ram | |
mov r0, #0x04000000 |
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