Created
December 8, 2011 00:18
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little alchemy
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| for(i in names.lang) { console.log(names.lang[i] + ': ' + names.lang[base.base[i][0][0]] + ' + ' + names.lang[base.base[i][0][1]] ); } | |
| water: undefined + undefined | |
| fire: undefined + undefined | |
| earth: undefined + undefined | |
| air: undefined + undefined | |
| steam: water + fire | |
| lava: fire + earth | |
| pressure: earth + earth | |
| volcano: earth + lava | |
| sea: water + water | |
| ocean: water + sea | |
| energy: fire + air | |
| mud: water + earth | |
| rain: water + air | |
| dust: earth + air | |
| cloud: air + steam | |
| storm: energy + cloud | |
| geyser: earth + steam | |
| isle: volcano + ocean | |
| earthquake: energy + earth | |
| wind: air + pressure | |
| eruption: energy + volcano | |
| sky: cloud + air | |
| hurricane: energy + wind | |
| plant: rain + earth | |
| gunpowder: fire + dust | |
| explosion: fire + gunpowder | |
| stone: air + lava | |
| sand: stone + air | |
| ash: energy + volcano | |
| coal: plant + pressure | |
| diamond: coal + pressure | |
| glass: fire + sand | |
| hourglass: sand + glass | |
| aquarium: water + glass | |
| glasshouse: plant + glass | |
| metal: fire + stone | |
| rust: air + metal | |
| boiler: metal + steam | |
| bullet: gunpowder + metal | |
| steel: coal + metal | |
| time: sand + glass | |
| tree: plant + time | |
| swamp: mud + plant | |
| life: energy + swamp | |
| plankton: water + life | |
| bird: sky + life | |
| phoenix: fire + bird | |
| human: earth + life | |
| egg: stone + life | |
| clay: mud + sand | |
| golem: life + clay | |
| pottery: fire + clay | |
| tool: metal + human | |
| steam engine: boiler + tool | |
| blade: stone + metal | |
| wood: tree + tool | |
| axe: blade + wood | |
| forest: tree + tree | |
| sex: human + human | |
| lumberjack: human + axe | |
| train: steel + steam engine | |
| steamboat: water + steam engine | |
| campfire: fire + wood | |
| hard roe: water + egg | |
| omlette: fire + egg | |
| caviar: human + hard roe | |
| turtle: sand + egg | |
| fish: time + hard roe | |
| lizard: swamp + egg | |
| field: earth + tool | |
| farmer: human + field | |
| house: human + wood | |
| livestock: life + farmer | |
| chicken: bird + livestock | |
| grass: earth + plant | |
| cow: livestock + grass | |
| milk: farmer + cow | |
| cheese: time + milk | |
| moon: sky + cheese | |
| tobacco: fire + plant | |
| pipe: wood + tobacco | |
| wheel: tool + wood | |
| bicycle: wheel + wheel | |
| wheat: field + farmer | |
| flour: stone + wheat | |
| dough: water + flour | |
| bread: fire + flour | |
| fruit: tree + farmer | |
| cookie: dough + fruit | |
| meat: tool + cow | |
| sandwich: bread + ham | |
| smoke: fire + wood | |
| ham: meat + smoke | |
| gun: metal + bullet | |
| corpse: human + gun | |
| zombie: life + corpse | |
| coffin: wood + corpse | |
| grave: earth + coffin | |
| graveyard: grave + grave | |
| boat: water + wood | |
| desert: sand + sand | |
| cactus: plant + sand | |
| seaweed: plant + sea | |
| dragon: fire + lizard | |
| cyclist: human + bicycle | |
| fireman: fire + human | |
| beach: sand + sea | |
| sun: fire + sky | |
| palm: isle + tree | |
| rainbow: sun + rain | |
| tsunami: earthquake + ocean | |
| blood: human + blade | |
| sailboat: wind + boat | |
| electricity: energy + metal | |
| light bulb: electricity + glass | |
| christmas tree: light bulb + tree | |
| clock: electricity + time | |
| frankenstein: electricity + zombie | |
| wire: electricity + metal | |
| chainsaw: electricity + axe | |
| electrician: electricity + human | |
| light: electricity + light bulb | |
| electric eel: electricity + fish | |
| sunflower: sun + plant | |
| oil: sunflower + pressure | |
| day: sun + time | |
| night: time + moon | |
| solar cell: sun + tool | |
| eclipse: sun + moon | |
| wave: wind + sea | |
| tide: moon + sea | |
| fireplace: campfire + house | |
| sundial: sun + clock | |
| double rainbow!: rainbow + rainbow | |
| scythe: blade + grass | |
| gravestone: stone + grave | |
| twilight: day + night | |
| flute: wind + wood | |
| water pipe: water + pipe | |
| wild animal: life + forest | |
| snake: wire + wild animal | |
| sickness: rain + human | |
| cold: rain + human | |
| snow: rain + cold | |
| seasickness: sickness + sea | |
| snowman: snow + human | |
| toast: fire + sandwich | |
| ice: water + cold | |
| sword: metal + blade | |
| penguin: wild animal + ice | |
| windmill: wind + house | |
| acid rain: rain + smoke | |
| airplane: metal + bird | |
| algae: water + plant | |
| allergy: dust + human | |
| alligator: swamp + lizard | |
| warrior: sword + human | |
| angel: bird + human | |
| Antarctica: desert + snow | |
| archipelago: isle + isle | |
| armor: metal + tool | |
| astronaut: human + moon | |
| atmosphere: air + pressure | |
| atomic bomb: energy + explosion | |
| pig: mud + livestock | |
| bacteria: swamp + life | |
| barn: house + livestock | |
| bayonet: blade + gun | |
| beaver: wild animal + wood | |
| birdhouse: bird + house | |
| blizzard: snow + wind | |
| brick: fire + clay | |
| owl: night + bird | |
| butcher: human + meat | |
| car: metal + wheel | |
| charcoal: fire + tree | |
| star: night + sky | |
| knight: armor + human | |
| cuckoo: clock + bird | |
| dinosaur: time + lizard | |
| dog: wild animal + human | |
| duck: water + bird | |
| dune: wind + sand | |
| engineer: human + tool | |
| glasses: glass + metal | |
| family: human + house | |
| fruit tree: tree + fruit | |
| orchard: fruit tree + fruit tree | |
| fireworks: sky + explosion | |
| flood: rain + rain | |
| fog: cloud + earth | |
| garden: plant + plant | |
| grenade: explosion + metal | |
| hail: rain + ice | |
| hay: scythe + grass | |
| hero: dragon + knight | |
| horizon: earth + sky | |
| horse: hay + livestock | |
| hospital: sickness + house | |
| ice cream: cold + milk | |
| mountain: earthquake + earth | |
| iceberg: ice + mountain | |
| alcohol: time + fruit | |
| nerd: glasses + human | |
| cart: wood + wheel | |
| wagon: horse + cart | |
| doctor: hospital + human | |
| paper: wood + pressure | |
| newspaper: paper + paper | |
| salt: sun + sea |
document.head.appendChild(this.styles_);
this.observer_ = new MutationObserver(
mutations => setTimeout(() => this.onDocumentChange_(mutations), 0));
this.observer_.observe(this.root_, {
attributes: true,
attributeOldValue: true,
COPY
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