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package com.example.composegraphicslayerplayground | |
import android.os.Bundle | |
import androidx.activity.ComponentActivity | |
import androidx.activity.compose.setContent | |
import androidx.compose.animation.core.CubicBezierEasing | |
import androidx.compose.animation.core.LinearEasing | |
import androidx.compose.animation.core.RepeatMode | |
import androidx.compose.animation.core.animateFloat | |
import androidx.compose.animation.core.animateFloatAsState |
Unless specified otherwise, all of the below tinting applies to both Lollipop and pre-Lollipop using AppCompat v21. To use the support version of these attributes, remove the android namespace. For instance, "android:colorControlNormal" becomes "colorControlNormal". These attributes will be propagated to their corresponding attributes within the android namespace for devices running Lollipop. Any exceptions to this will be noted by including the "android:" prefix. | |
All Clickable Views: | |
----------- | |
* ripple effect (Lollipop only) -- "colorControlHighlight" | |
Status Bar: | |
------------ | |
* background (Lollipop only) - "colorPrimaryDark" |
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY | |
;by doppelganger ([email protected]) | |
;This file is provided for your own use as-is. It will require the character rom data | |
;and an iNES file header to get it to work. | |
;There are so many people I have to thank for this, that taking all the credit for | |
;myself would be an unforgivable act of arrogance. Without their help this would | |
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into | |
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no |