This script detects apps with not yet updated versions of Electron.
Repo: https://github.com/tkafka/detect-electron-apps-on-mac
See:
This script detects apps with not yet updated versions of Electron.
Repo: https://github.com/tkafka/detect-electron-apps-on-mac
See:
The SQLite optimizations must be carried out at two different times: once in a unique and permanent way for the database and another time for each connection that is made. Below are the configurations that should be made in each case.
These configurations are set only once and affect the database persistently, meaning they do not need to be reconfigured each time a connection is established:
Sets the database journal mode to "WAL" (Write-Ahead Logging), which improves performance in concurrent operations.
These resources (articles, books, and videos) are useful when you're starting to learn the language, or when you're learning a specific part of the language. This an opinionated list, no doubt. I've compiled this list from writing and teaching Clojure over the last 10 years.
Note: I have moved this list to a proper repository. I'll leave this gist up, but it won't be updated. To submit an idea, open a PR on the repo.
Note that I have not tried all of these personally, and cannot and do not vouch for all of the tools listed here. In most cases, the descriptions here are copied directly from their code repos. Some may have been abandoned. Investigate before installing/using.
The ones I use regularly include: bat, dust, fd, fend, hyperfine, miniserve, ripgrep, just, cargo-audit and cargo-wipe.
| { | |
| "recommendations": [ | |
| "twxs.cmake", | |
| "ms-vscode.cpptools", | |
| "ms-vscode.cmake-tools", | |
| "llvm-vs-code-extensions.vscode-clangd" | |
| ] | |
| } |
WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like [Unreal](https:
You should not use the Open SSH client that comes with Git for Windows. Instead, Windows 10 has its own implementation of Open SSH that is integrated with the system. To achieve this:
ssh-agent from Windows Services:Services in the Start Menu or Win+R and then type services.msc to launch the Services window;OpenSSH Authentication Agent in the list and double click on it;OpenSSH Authentication Agent Properties window that appears, choose Automatic from the Startup type: dropdown and click Start from Service status:. Make sure it now says Service status: Running.git config --global core.sshCommand C:/Windows/System32/OpenSSH/ssh.exe
| # Embedded file name: c:\Jenkins\live\output\win_64_static\Release\python-bundle\MIDI Remote Scripts\MPK249\MPK249.py | |
| from __future__ import absolute_import, print_function, unicode_literals | |
| from _Framework.ControlSurface import ControlSurface | |
| from _Framework.Layer import Layer | |
| from _Framework.DrumRackComponent import DrumRackComponent | |
| from _Framework.TransportComponent import TransportComponent | |
| from _Framework.DeviceComponent import DeviceComponent | |
| from _Framework.MixerComponent import MixerComponent | |
| from _Framework.MidiMap import MidiMap as MidiMapBase | |
| from _Framework.MidiMap import make_button, make_encoder, make_slider |