-
-
Save miho/3160991 to your computer and use it in GitHub Desktop.
Objective C - connection with Game Center and highscores board
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// | |
// aGameCenter_Codea.h | |
// | |
// Created by Juan Belón on 28/05/12 | |
// Games -> http://www.xixgames.com | |
// LGPL - @juaxix - Codea connection! | |
// | |
#import <Foundation/Foundation.h> | |
#import <GameKit/GameKit.h> | |
#import <AVFoundation/AVAudioPlayer.h> | |
@interface aGameCenter_Codea : NSObject | |
<GKLeaderboardViewControllerDelegate, AVAudioPlayerDelegate> | |
{ | |
bool hasGameCenter; | |
bool playing; | |
AVAudioPlayer *player; | |
} | |
- (void) start; | |
- (void) authenticateLocalPlayer; | |
- (void) registerForAuthenticationNotification; | |
- (void) authenticationChanged; | |
- (BOOL) isGameCenterAvailable; | |
- (void) leaderboardViewControllerDidFinish: | |
(GKLeaderboardViewController *)viewController; | |
- (void) showLeaderboard; | |
- (void) reportScore:(int) score; | |
- (void) playMusic:(int) songNumber; | |
- (void) stopMusic; | |
@end |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// | |
// aGameCenter_Codea.m | |
// | |
// Created by Juan Belón on 28/05/12 | |
// Games -> http://www.xixgames.com | |
// LGPL - @juaxix - Codea connection! | |
// | |
#import "aGameCenter_Codea.h" | |
#import "SharedRenderer.h" | |
@implementation aGameCenter_Codea | |
- (id)init | |
{ | |
self = [super init]; | |
player = [[AVAudioPlayer alloc] init]; | |
playing= false; | |
return self; | |
} | |
- (void)dealloc | |
{ | |
[player release]; | |
[super dealloc]; | |
} | |
- (void) start { | |
//Game Center | |
hasGameCenter = false; | |
[self authenticateLocalPlayer]; | |
} | |
- (BOOL) isGameCenterAvailable | |
{ | |
// Check for presence of GKLocalPlayer API. | |
Class gcClass = (NSClassFromString(@"GKLocalPlayer")); | |
// The device must be running running iOS 4.1 or later. | |
NSString *reqSysVer = @"4.1"; | |
NSString *currSysVer = [[UIDevice currentDevice] systemVersion]; | |
BOOL osVersionSupported = ([currSysVer compare:reqSysVer options:NSNumericSearch] != NSOrderedAscending); | |
return (gcClass && osVersionSupported); | |
} | |
- (void)authenticateLocalPlayer { | |
if(![self isGameCenterAvailable]){ | |
hasGameCenter = false; | |
return; | |
} | |
[[GKLocalPlayer localPlayer] authenticateWithCompletionHandler:^(NSError *error) { | |
if (error == nil){ | |
[self registerForAuthenticationNotification]; | |
hasGameCenter = true; | |
}else{ | |
hasGameCenter = false; | |
} | |
}]; | |
} | |
- (void)registerForAuthenticationNotification | |
{ | |
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter]; | |
[nc addObserver: self selector:@selector(authenticationChanged) name:GKPlayerAuthenticationDidChangeNotificationName object:nil]; | |
} | |
- (void)authenticationChanged | |
{ | |
if([self isGameCenterAvailable ]){ | |
return; | |
} | |
if ([GKLocalPlayer localPlayer].isAuthenticated){ | |
hasGameCenter = true; | |
}else{ | |
hasGameCenter = false; | |
} | |
} | |
- (void)showLeaderboard | |
{ | |
GKLeaderboardViewController *leaderBoardCont = [[GKLeaderboardViewController alloc] init]; | |
if (leaderBoardCont) { | |
leaderBoardCont.category=@"YOUR_SCORE_BOARD_UNIQUE_NAME_FROM_ITUNES_CONNECT"; | |
leaderBoardCont.timeScope=GKLeaderboardTimeScopeToday; | |
leaderBoardCont.leaderboardDelegate=self; | |
[[SharedRenderer renderer] presentModalViewController:leaderBoardCont animated:YES]; | |
} | |
} | |
- (void)leaderboardViewControllerDidFinish:(GKLeaderboardViewController *)viewController | |
{ | |
[[SharedRenderer renderer] dismissModalViewControllerAnimated:YES]; | |
} | |
- (void) reportScore:(int) score | |
{ | |
GKScore *scoreReporter = [[[GKScore alloc] initWithCategory: | |
@"YOUR_SCORE_BOARD_UNIQUE_NAME_FROM_ITUNES_CONNECT"] autorelease]; | |
if(scoreReporter){ | |
scoreReporter.value = score; | |
[scoreReporter reportScoreWithCompletionHandler:^(NSError *error) { | |
if (error != nil){ | |
// handle the reporting error | |
} | |
}]; | |
} | |
} | |
- (void) playMusic:(int) songNumber { | |
NSString* resourcePath = [[NSBundle mainBundle] resourcePath]; | |
NSString* song = [[NSString alloc] initWithString:@""]; | |
NSError* err; | |
switch (songNumber) { | |
case 1: //menu song | |
song = @"/menu.MP3"; | |
break; | |
case 2: | |
song = @"/game.MP3"; | |
break; | |
case 3: | |
song = @"/winner.MP3"; | |
default: | |
break; | |
} | |
if ([song isEqualToString:@""]){ | |
return ; | |
} | |
//NSLog(@"Playing song %d: %@",songNumber,song); | |
resourcePath = [resourcePath stringByAppendingString:song]; | |
//NSLog(@"Path to play: %@", resourcePath); | |
//Initialize our player pointing to the path to our resource | |
if (playing && player) { | |
[player stop]; | |
playing = false; | |
} | |
player = [[AVAudioPlayer alloc] initWithContentsOfURL: | |
[NSURL fileURLWithPath:resourcePath] error:&err]; | |
if( err ){ | |
//bail! | |
NSLog(@"Failed with reason: %@", [err localizedDescription]); | |
} | |
else{ | |
//set our delegate and begin playback | |
player.delegate = self; | |
[player prepareToPlay]; | |
player.numberOfLoops = -1; //One Infinite Loop (music!) ;) | |
[player play]; | |
playing = true; | |
} | |
} | |
- (void) stopMusic { | |
if (playing){ | |
[player stop]; | |
playing = false; | |
} | |
} | |
@end |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment