Created
May 8, 2019 02:53
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Simple mesh rendering with the bresenham algo
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<!DOCTYPE html> | |
<html> | |
<head> | |
</head> | |
<body> | |
<canvas id="canvas"></canvas> | |
<style> | |
body { | |
margin: 0px; | |
} | |
</style> | |
<script> | |
let canvas = document.getElementById("canvas") | |
let ctx = canvas.getContext("2d"); | |
console.log("loaded canvas context", ctx); | |
ctx.fillStyle = "black"; | |
canvas.width = window.innerWidth; | |
canvas.height = window.innerHeight; | |
ctx.fillRect(0, 0, canvas.width, canvas.height); | |
function resize() { | |
canvas.clientWidth = window.innerWidth; | |
canvas.clientHeight = window.innerHeight; | |
} | |
window.onresize = resize; | |
function line(start, end, color) { | |
let steep = false; | |
let x0 = start[0]; | |
let x1 = end[0]; | |
let y0 = start[1]; | |
let y1 = end[1]; | |
if (Math.abs(x0 - x1) < Math.abs(y0 - y1)) { | |
[x0, y0] = [y0, x0]; | |
[x1, y1] = [y1, x1]; | |
steep = true; | |
} | |
if (x0 > x1) { | |
[x0, x1] = [x1, x0]; | |
[y0, y1] = [y1, y0]; | |
} | |
let pixel = ctx.createImageData(1,1); | |
pixel.data[0] = color[0]; | |
pixel.data[1] = color[1]; | |
pixel.data[2] = color[2]; | |
pixel.data[3] = color[3]; | |
for (let x = x0; x <= x1; x++) { | |
let t = (x- x0) / (x1 - x0); | |
let y = y0 * (1 - t) + y1 * t; | |
if (steep) { | |
ctx.putImageData(pixel, y,x); | |
} else { | |
ctx.putImageData(pixel, x,y); | |
} | |
} | |
} | |
function load(filename, callback) { | |
let vertices = []; | |
let faces = []; | |
var rawFile = new XMLHttpRequest(); | |
rawFile.open("GET", filename, false); | |
rawFile.onreadystatechange = function () | |
{ | |
if(rawFile.readyState === 4) | |
{ | |
if(rawFile.status === 200 || rawFile.status === 0) | |
{ | |
var allText = rawFile.responseText; | |
//alert(allText); | |
// get line | |
let lines = allText.split('\n') | |
for (let i = 0; i < lines.length; i++) { | |
let dataMarker = lines[i][0]; | |
if (dataMarker === "v") { | |
// we have a vertex | |
let xyz = lines[i].split(' ').slice(1) | |
vertices.push(xyz.map((n) => parseFloat(n,10))); | |
} else if (dataMarker === "f") { | |
let face = lines[i].split(' ').slice(1); | |
face = face.map((f) => parseInt(f.split("/")[0])) | |
faces.push(face); | |
} | |
} | |
// draw mesh | |
callback(vertices, faces); | |
} | |
} | |
} | |
rawFile.send(null); | |
} | |
function drawMesh(filename, screenWidth, screenHeight) { | |
load(filename, (vertices, faces) => { | |
// console.log(vertices) | |
//console.log(faces); | |
for (let i = 0; i < faces.length; i++) { | |
let face = faces[i]; | |
for (let j = 0; j < 3; j++) { | |
let first = vertices[face[j]]; | |
let second = vertices[face[(j+1)%3]]; | |
let x0 = (first[0]+1)*screenWidth/2; | |
let y0 = (first[1]+1)*screenHeight/2; | |
let x1 = (second[0]+1)*screenWidth/2; | |
let y1 = (second[1]+1)*screenHeight/2; | |
line([x0,y0],[x1,y1], [255,255,255,255]); | |
} | |
} | |
}); | |
} | |
drawMesh("african_head.obj",canvas.width,canvas.height); | |
</script> | |
</body> | |
</html> |
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