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June 3, 2025 14:29
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space-invaders
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{ | |
"name": "ink-space-invaders", | |
"type": "module", | |
"private": true, | |
"scripts": { | |
"start": "tsx space_invaders.jsx" | |
}, | |
"dependencies": { | |
"ink": "^6.0.0", | |
"react": "^19.1.0" | |
}, | |
"devDependencies": { | |
"tsx": "^4.7.0" | |
} | |
} |
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#!/usr/bin/env node | |
import React, { useState, useEffect } from 'react'; | |
import { render, Text, useInput, Box, useApp } from 'ink'; | |
const WIDTH = 30; | |
const HEIGHT = 10; | |
const TICK_RATE = 200; | |
const createAliens = () => { | |
const aliens = []; | |
for (let y = 0; y < 2; y++) { | |
for (let x = 2; x < WIDTH - 2; x += 4) { | |
aliens.push({ x, y }); | |
} | |
} | |
return aliens; | |
}; | |
const App = () => { | |
const [shipX, setShipX] = useState(Math.floor(WIDTH / 2)); | |
const [bullets, setBullets] = useState([]); | |
const [aliens, setAliens] = useState(createAliens()); | |
const [tick, setTick] = useState(0); | |
const [gameOver, setGameOver] = useState(false); | |
const { exit } = useApp(); | |
useInput((input, key) => { | |
if (input === 'q') exit(); | |
if (key.leftArrow) setShipX(x => Math.max(0, x - 1)); | |
if (key.rightArrow) setShipX(x => Math.min(WIDTH - 1, x + 1)); | |
if (input === ' ') { | |
setBullets(b => [...b, { x: shipX, y: HEIGHT - 2 }]); | |
} | |
}); | |
useEffect(() => { | |
const timer = setInterval(() => { | |
setTick(t => t + 1); | |
}, TICK_RATE); | |
return () => clearInterval(timer); | |
}, []); | |
useEffect(() => { | |
// move bullets | |
setBullets(bullets => | |
bullets | |
.map(b => ({ ...b, y: b.y - 1 })) | |
.filter(b => b.y >= 0) | |
); | |
// check collisions | |
setAliens(aliens => | |
aliens.filter(a => { | |
const hit = bullets.some(b => b.x === a.x && b.y === a.y); | |
return !hit; | |
}) | |
); | |
// lose condition | |
if (aliens.some(a => a.y >= HEIGHT - 2)) { | |
setGameOver(true); | |
setTimeout(exit, 3000); | |
} | |
}, [tick]); | |
const renderRow = y => { | |
let row = ''; | |
for (let x = 0; x < WIDTH; x++) { | |
if (aliens.some(a => a.x === x && a.y === y)) { | |
row += 'πΎ'; | |
} else if (bullets.some(b => b.x === x && b.y === y)) { | |
row += '|'; | |
} else if (y === HEIGHT - 1 && x === shipX) { | |
row += 'π'; | |
} else { | |
row += ' '; | |
} | |
} | |
return row; | |
}; | |
return ( | |
<Box flexDirection="column"> | |
<Text>β β to move, space to shoot, q to quit</Text> | |
{[...Array(HEIGHT).keys()].map(y => ( | |
<Text key={y}>{renderRow(y)}</Text> | |
))} | |
{gameOver && <Text color="red">π₯ Game Over!</Text>} | |
</Box> | |
); | |
}; | |
render(<App />); |
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