Created
December 16, 2012 18:06
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using UnityEngine; | |
using System.Collections; | |
using UnityEngine.SocialPlatforms; | |
using UnityEngine.SocialPlatforms.GameCenter; | |
public class GameCenterConnector : MonoBehaviour | |
{ | |
// GameCenterのユーザ認証を行う | |
void Start () | |
{ | |
Social.localUser.Authenticate (success => | |
{ | |
if (success) | |
{ | |
Debug.Log("Authentication Successful"); | |
string userInfo = "Username:" + Social.localUser.userName + "¥nUser ID:" + Social.localUser.id + "¥nInUnderage:" + Social.localUser.underage; | |
Debug.Log(userInfo); | |
} | |
else | |
{ | |
Debug.Log("Failed"); | |
} | |
}); | |
} | |
void OnGUI() | |
{ | |
// スコアの送信 | |
if (GUI.Button(new Rect(0, 0, 200, 50), "Send Score")) | |
{ | |
int score = 10; | |
Social.ReportScore(score, "me.mkgames.touchandcrash.highscore", SendScoreCallback); | |
} | |
// 実績の送信 | |
if (GUI.Button(new Rect(0, 100, 200, 50), "Send Achievement")) | |
{ | |
Social.ReportProgress("me.mkgames.touchandcrash.achievement", 50.0f, SendAchievementCallback); | |
} | |
// スコアボードの閲覧 | |
if (GUI.Button(new Rect(0, 200, 200, 50), "Show LeaderBoard")) | |
{ | |
Social.ShowLeaderboardUI(); | |
} | |
// 実績の閲覧 | |
if (GUI.Button(new Rect(0, 300, 200, 50), "Show Achievement")) | |
{ | |
Social.ShowAchievementsUI(); | |
} | |
} | |
// スコアの送信が完了したときに呼ぶ関数 | |
void SendScoreCallback(bool isSuccess) | |
{ | |
Debug.Log("Send Score Finished:" + isSuccess); | |
} | |
// 実績の送信が完了したときに呼ぶ関数 | |
void SendAchievementCallback(bool isSuccess) | |
{ | |
Debug.Log("Send Achievement Finished:" + isSuccess); | |
} | |
} |
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