Created
January 5, 2012 13:56
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Pygame & SimpleCV crashing/segfaulting
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window_res = (800,600) | |
detection_image_scale = 4 #faster & more reliable to shrink the image before face detection | |
pupil_threshold = 240 | |
cam_scale = 1 | |
import pygame | |
import time | |
import sys | |
import cv | |
import SimpleCV | |
pygame.init() #initialize pygame | |
pygame.mouse.set_visible(False) #make the mouse invisible | |
window = pygame.display.set_mode(window_res) #initialize a window | |
window_x_center = window_res[0]/2 #store the location of the window's x center | |
window_y_center = window_res[1]/2 #store the location of the window's y center | |
this_font = pygame.font.Font(pygame.font.get_default_font(),20) | |
blink_text = this_font.render('Blink!',True,(255,0,0),(0,0,0)) | |
noblink_text = this_font.render('Blink!',True,(0,0,0),(0,0,0)) | |
def blit_to_window(surf,x_offset=0,y_offset=0): | |
x = window_x_center+x_offset-surf.get_width()/2.0 | |
y = 0 | |
window.blit(surf,(x,y)) | |
face_cascade = cv.Load('haarcascade_frontalface_alt2.xml') | |
eyeL_cascade = cv.Load('LEye18x12.1.xml') | |
eyeR_cascade = cv.Load('REye18x12.1.xml') | |
bm = SimpleCV.BlobMaker() | |
camera_stream = SimpleCV.Camera(0) | |
eyes_found = False | |
while not eyes_found: | |
pygame.event.pump() | |
for event in pygame.event.get(): | |
if event.type == pygame.KEYDOWN: | |
response = event.unicode | |
if response=='\x1b': | |
pygame.quit() | |
sys.exit() | |
raw_image = camera_stream.getImage() | |
start = time.time() | |
detection_image = raw_image.scale(int(raw_image.width/detection_image_scale), int(raw_image.height/detection_image_scale)) | |
faces = detection_image.findHaarFeatures(face_cascade) | |
print ['face detection time:',time.time()-start] | |
if not faces: | |
print 'no faces' | |
elif len(faces)>1: | |
print 'too many faces' | |
else: | |
face_x = faces.x()[0]*detection_image_scale | |
face_y = faces.y()[0]*detection_image_scale | |
face_width = faces.width()[0]*detection_image_scale | |
face_height = faces.height()[0]*detection_image_scale | |
face_x1 = face_x-face_width/3 | |
face_y1 = face_y-face_height/4 | |
face_x2 = face_x+face_width/3 | |
face_y2 = face_y | |
faceL_image = raw_image[face_x1:face_x,face_y1:face_y2] | |
start = time.time() | |
eyeL = faceL_image.findHaarFeatures(eyeL_cascade) | |
print ['eyeL detection time:',time.time()-start] | |
if eyeL: | |
eyeL[0].draw() | |
faceL_surf = faceL_image.applyLayers().toPygameSurface() | |
blit_to_window(faceL_surf,x_offset=-100) | |
faceR_image = raw_image[face_x:face_x2,face_y1:face_y2] | |
start = time.time() | |
eyeR = faceR_image.findHaarFeatures(eyeR_cascade) | |
print ['eyeR detection time:',time.time()-start] | |
if eyeR: | |
eyeR[0].draw() | |
faceR_surf = faceR_image.applyLayers().toPygameSurface() | |
blit_to_window(faceR_surf,x_offset=100) | |
eyeL_x = eyeL[0].x+face_x1 | |
eyeL_y = eyeL[0].y+face_y1 | |
eyeL_width = eyeL[0].width() | |
eyeL_height = eyeL[0].height() | |
eyeL_x1 = eyeL_x-eyeL_width/2 | |
eyeL_y1 = eyeL_y-eyeL_height/2 | |
eyeL_x2 = eyeL_x1+eyeL_width | |
eyeL_y2 = eyeL_y1+eyeL_height | |
eyeR_x = eyeR[0].x+face_x | |
eyeR_y = eyeR[0].y+face_y1 | |
eyeR_width = eyeR[0].width() | |
eyeR_height = eyeR[0].height() | |
eyeR_x1 = eyeR_x-eyeR_width/2 | |
eyeR_y1 = eyeR_y-eyeR_height/2 | |
eyeR_x2 = eyeR_x1+eyeR_width | |
eyeR_y2 = eyeR_y1+eyeR_height | |
if (eyeL_x1+eyeL_width)<eyeR_x1: | |
if (eyeL_y1+eyeL_height)>eyeR_y1: | |
if (eyeR_y1+eyeR_height)>eyeL_y1: | |
eyes_found = True | |
else: | |
print 'error1' | |
else: | |
print 'error2' | |
else: | |
print 'error3' | |
pygame.display.flip() | |
if eyes_found: | |
done = False | |
while not done: | |
pygame.event.pump() | |
for event in pygame.event.get(): | |
if event.type == pygame.KEYDOWN: | |
response = event.unicode | |
if response=='\x1b': | |
done = True | |
elif response==',': | |
pupil_threshold = pupil_threshold-1 | |
elif response=='<': | |
pupil_threshold = pupil_threshold-10 | |
elif response=='.': | |
pupil_threshold = pupil_threshold+1 | |
elif response=='>': | |
pupil_threshold = pupil_threshold+10 | |
blit_to_window(noblink_text) | |
start = time.time() | |
raw_image = camera_stream.getImage() | |
print 'cam time: '+str(time.time()-start) | |
eyeL = raw_image[eyeL_x1:eyeL_x2,eyeL_y1:eyeL_y2] | |
start = time.time() | |
eyeL_blobs = bm.extractFromBinary(eyeL.invert().binarize(thresh=pupil_threshold).invert(),eyeL) | |
print 'eyeL blob time: '+str(time.time()-start) | |
eyeR = raw_image[eyeR_x1:eyeR_x2,eyeR_y1:eyeR_y2] | |
start = time.time() | |
eyeR_blobs = bm.extractFromBinary(eyeR.invert().binarize(thresh=pupil_threshold).invert(),eyeR) | |
print 'eyeL blob time: '+str(time.time()-start) | |
if((len(eyeL_blobs)==0)&(len(eyeR_blobs)==0)): | |
blit_to_window(blink_text) | |
eyeL_surf = eyeL.applyLayers().toPygameSurface() | |
blit_to_window(eyeL_surf,x_offset=-eyeL_width) | |
eyeR_surf = eyeR.applyLayers().toPygameSurface() | |
blit_to_window(eyeR_surf,x_offset=eyeR_width) | |
else: | |
if(len(eyeL_blobs)>0): | |
eyeL_blobs[0].drawOutline() | |
eyeL_centroid = eyeL_blobs[0].centroid() | |
eyeL_surf = eyeL.applyLayers().toPygameSurface() | |
blit_to_window(eyeL_surf,x_offset=-eyeL_width) | |
pygame.gfxdraw.aacircle(window, int(window_x_center-eyeL_width*3/2+eyeL_centroid[0]), int(eyeL_centroid[1]), 2, (255,0,0)) | |
if(len(eyeR_blobs)>0): | |
eyeR_blobs[0].drawOutline() | |
eyeR_centroid = eyeR_blobs[0].centroid() | |
eyeR_surf = eyeR.applyLayers().toPygameSurface() | |
blit_to_window(eyeR_surf,x_offset=eyeR_width) | |
pygame.gfxdraw.aacircle(window, int(window_x_center+eyeR_width/2+eyeR_centroid[0]), int(eyeR_centroid[1]), 2, (255,0,0)) | |
pygame.display.flip() |
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