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// How I'm handling css-layout with ImGui | |
// Doesn't really scale for windows in windows but this isn't a problem I'm trying to solve | |
struct LayoutItem | |
{ | |
const char *text; | |
ImVec2 p, d; | |
OnClickedFunc onClicked; | |
ImIcon icon; | |
}; | |
struct LayoutContext | |
{ | |
std::vector< css_node > nodes; | |
}; | |
static bool LayoutIsDirty(void *context) { | |
(void)context; // remove unused warning | |
return true; | |
} | |
static css_dim_t LayoutMeasure(void *context, float /*width*/) { | |
ImVec2 ts = ImGui::CalcTextSize( (char*)context ); | |
ImVec2 pad = ImGui::GetStyle().FramePadding; | |
css_dim_t dim; | |
dim.dimensions[CSS_WIDTH] = ts.x + pad.x*2.f; | |
dim.dimensions[CSS_HEIGHT] = ts.y + pad.y*2.f; | |
return dim; | |
} | |
css_node *LayoutGetChild( void *ctx, int idx ) | |
{ | |
LayoutContext *context = (LayoutContext*)ctx; | |
if ( idx < 0 || idx >= (int)context->nodes.size() ) | |
return NULL; | |
return &context->nodes[idx]; | |
} | |
void CSSLayoutButtons( const LayoutItem *items[], ImVec2 fixedDims, ImVec2 base, ImVec2 mn, ImVec2 mx ) | |
{ | |
ImVec2 pad = ImGui::GetStyle().FramePadding; | |
LayoutContext context; | |
for( int idx=0; items[idx].text; idx++ ) | |
{ | |
context.nodes.push_back( css_node() ); | |
css_node &n = context.nodes.back(); | |
memset( &n, 0, sizeof(n) ); | |
init_css_node( &n ); | |
n.context = (void*)text[idx]; | |
n.is_dirty = LayoutIsDirty; | |
if ( fixedDims.x > 0.f && fixedDims.y > 0.f ) | |
{ | |
n.layout.dimensions[0] = fixedDims.x + pad.x * 4.f; | |
n.layout.dimensions[1] = fixedDims.y + pad.y * 4.f; | |
} | |
n.measure = LayoutMeasure; | |
n.style.flex_direction = CSS_FLEX_DIRECTION_ROW; | |
n.style.flex_wrap = CSS_WRAP; | |
} | |
css_node root; | |
memset( &root, 0, sizeof(root) ); | |
init_css_node( &root ); | |
root.context = &context; | |
root.get_child = LayoutGetChild; | |
root.children_count = context.nodes.size(); | |
root.is_dirty = LayoutIsDirty; | |
root.style.dimensions[CSS_WIDTH] = mx.x - mn.x; | |
root.style.flex_direction = CSS_FLEX_DIRECTION_ROW; | |
root.style.flex_wrap = CSS_WRAP; | |
layoutNode( &root, mx.x - mn.x ); | |
for( int idx=0; items[idx].text; idx++ ) | |
{ | |
items[idx].p = ImVec2(context.nodes[i].layout.position[0]+base.x+mn.x+pad.x*2.f,context.nodes[i].layout.position[1]+base.y+mn.y+pad.y*2.f); | |
items[idx].d = ImVec2(context.nodes[i].layout.dimensions[0]-pad.x*4.f,context.nodes[i].layout.dimensions[1]-pad.y*4.f); | |
} | |
} | |
CSSLayoutButtons( buttons, ImVec2(32.f,32.f), ImGui::GetWindowPos(), ImGui::GetWindowContentRegionMin(), ImGui::GetWindowContentRegionMax() ); | |
for( int idx=0; buttons[idx].text; idx++ ) | |
{ | |
if ( ImGui::ImageButtonLayout(buttons[idx].text, buttons[idx].p, buttons[idx].d, buttons[idx].icon ) ) | |
{ | |
buttons[idx].onClicked( ... ) | |
} | |
} | |
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