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@mikecao
Created December 16, 2015 07:25
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Javascript function for sharpening images.
function sharpen(ctx, w, h, mix) {
var x, sx, sy, r, g, b, a, dstOff, srcOff, wt, cx, cy, scy, scx,
weights = [0, -1, 0, -1, 5, -1, 0, -1, 0],
katet = Math.round(Math.sqrt(weights.length)),
half = (katet * 0.5) | 0,
dstData = ctx.createImageData(w, h),
dstBuff = dstData.data,
srcBuff = ctx.getImageData(0, 0, w, h).data,
y = h;
while (y--) {
x = w;
while (x--) {
sy = y;
sx = x;
dstOff = (y * w + x) * 4;
r = 0;
g = 0;
b = 0;
a = 0;
for (cy = 0; cy < katet; cy++) {
for (cx = 0; cx < katet; cx++) {
scy = sy + cy - half;
scx = sx + cx - half;
if (scy >= 0 && scy < h && scx >= 0 && scx < w) {
srcOff = (scy * w + scx) * 4;
wt = weights[cy * katet + cx];
r += srcBuff[srcOff] * wt;
g += srcBuff[srcOff + 1] * wt;
b += srcBuff[srcOff + 2] * wt;
a += srcBuff[srcOff + 3] * wt;
}
}
}
dstBuff[dstOff] = r * mix + srcBuff[dstOff] * (1 - mix);
dstBuff[dstOff + 1] = g * mix + srcBuff[dstOff + 1] * (1 - mix);
dstBuff[dstOff + 2] = b * mix + srcBuff[dstOff + 2] * (1 - mix);
dstBuff[dstOff + 3] = srcBuff[dstOff + 3];
}
}
ctx.putImageData(dstData, 0, 0);
}
@Thanh741

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what are ctx and mix??

@dragosch

dragosch commented May 2, 2017

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ctx is the canvas draw context, e.g. document.getElementById('myCanvas').getContext('2d');
mix is some factor, value range 0 to 1, e.g. 0.9 for very sharp edges

@jsnanigans

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thanks! the variable a that is defined on line 2 is never used btw.

@leegee

leegee commented Sep 19, 2018

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Or you could use the SVG convolution matrix

@amnweb

amnweb commented Sep 9, 2019

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How to get rid of this border or edge sharpening?

@cthart

cthart commented Nov 5, 2020

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Or you could use the SVG convolution matrix

Does this make the sharpened image "visible" to any other code analysing the image later? Or is it just that what is visible on the screen becomes sharper?

@DaniAsh551

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Or you could use the SVG convolution matrix

Does this make the sharpened image "visible" to any other code analysing the image later? Or is it just that what is visible on the screen becomes sharper?

The result should be baked into the imageData of the canvas, so any code that is reading the imageData after the image has been sharpened should get the sharpened image. Its not just a visual trick, its visible in code/data. Hope this helps.

@jaredatdannyronsrescue

jaredatdannyronsrescue commented Sep 24, 2022

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@forumwt This version prevents the changing the color of the edges:

  export const sharpen = (ctx, w, h, mix) => {
    var x, sx, sy, r, g, b, a, dstOff, srcOff, wt, cx, cy, scy, scx,
      weights = [0, -1, 0, -1, 5, -1, 0, -1, 0],
      katet = Math.round(Math.sqrt(weights.length)),
      half = (katet * 0.5) | 0,
      dstData = ctx.createImageData(w, h),
      dstBuff = dstData.data,
      srcBuff = ctx.getImageData(0, 0, w, h).data,
      y = h;
    while (y--) {
      x = w;
      while (x--) {
        sy = y;
        sx = x;
        dstOff = (y * w + x) * 4;
        r = 0;
        g = 0;
        b = 0;
        a = 0;
        if(x>0 && y>0 && x<w-1 && y<h-1) {
          for (cy = 0; cy < katet; cy++) {
            for (cx = 0; cx < katet; cx++) {
              scy = sy + cy - half;
              scx = sx + cx - half;
  
              if (scy >= 0 && scy < h && scx >= 0 && scx < w) {
                srcOff = (scy * w + scx) * 4;
                wt = weights[cy * katet + cx];
  
                r += srcBuff[srcOff] * wt;
                g += srcBuff[srcOff + 1] * wt;
                b += srcBuff[srcOff + 2] * wt;
                a += srcBuff[srcOff + 3] * wt;
              }
            }
          }
  
          dstBuff[dstOff] = r * mix + srcBuff[dstOff] * (1 - mix);
          dstBuff[dstOff + 1] = g * mix + srcBuff[dstOff + 1] * (1 - mix);
          dstBuff[dstOff + 2] = b * mix + srcBuff[dstOff + 2] * (1 - mix);
          dstBuff[dstOff + 3] = srcBuff[dstOff + 3];
        } else {
          dstBuff[dstOff] = srcBuff[dstOff];
          dstBuff[dstOff + 1] = srcBuff[dstOff + 1];
          dstBuff[dstOff + 2] = srcBuff[dstOff + 2];
          dstBuff[dstOff + 3] = srcBuff[dstOff + 3];
        }
      }
    }
  
      ctx.putImageData(dstData, 0, 0);
  }

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