I loved playing Star Control on the Sega Genesis and was really happy that The Ur-Quan Masters came out. However, I find that the ship combat speed is way too fast. If you've played the Sega Genesis version of Star Control, you'd be used to a much slower gameplay speed.
It turns out that you can make Ur-Quan Masters run at a similar (or whatever) speed you want: you just need to edit the source code to do this. However, the good news is, it's pretty straightforward.
You need to modify the src/uqm/battle.h
file's BATTLE_FRAME_RATE
variable:
#define BATTLE_FRAME_RATE (ONE_SECOND / 24)
Make the / 24
smaller for slower gameplay, and larger for faster gameplay. For me, I found that 12
is just about right
and is very close to the Sega Genesis (but just a tad faster):
Fixed Code:
#define BATTLE_FRAME_RATE (ONE_SECOND / 12)
Once you fix this, all you need to do is re-compile and you are all set.
You need to:
- Download the source code and the 3
Content
files listed on the same page.- At the time of me writing this (version 0.8.0), I needed to download
uqm-0.8.0-content.uqm
,uqm-0.8.0-voice.uqm
, anduqm-0.8.0-3domusic.uqm
in addition touqm-0.8.0-src.tgz
.
- At the time of me writing this (version 0.8.0), I needed to download
- Un-tar the tarball
- Make the changes to the file as specified above in
TLDR
section. - Follow the instructions in the
INSTALL
file.- I installed this on an Apple Silicon Mac (macOS Monterey), and I needed to have XCode, and homebrew installed. The instructions will ask you to install some homebrew libraries.
- If you are using an Apple Silicon mac, then you must follow the instructions in the
Apple Silicon
section before returning back here. If you are using an Intel mac, then proceed. - Once that was done, I ran
./build.sh -j4 uqm
- A menu is presented on the first run, and I set the target to release vs. debug (this really shouldn't matter much)
- Once built, you need to make the
content/packages
directory, and move the 3*.uqm
content files that you downloaded earlier in there.
At this point, you should be all set. You just need to run ./uqm
(or ./uqm-debug
if you kept the defaults) and you
are good to go!
For AS macs, there are a few things you need to do.
-
First thing you need to do is update the
build/unix/config_proginfo_build
file, namely the these lines:case "$HOST_SYSTEM" in Darwin) EXTRA_PLATFORM_GCC_FLAGS_COMPILE_C='-mmacosx-version-min=10.6 -arch x86_64' EXTRA_PLATFORM_GCC_FLAGS_COMPILE_OBJC='-mmacosx-version-min=10.6 -arch x86_64' EXTRA_PLATFORM_GCC_FLAGS_LINK='-mmacosx-version-min=10.6 -arch x86_64' useGccBuildTools ;;
-
Replace
x86_64
in those lines above witharm64
and then save the file. It should look like this:case "$HOST_SYSTEM" in Darwin) EXTRA_PLATFORM_GCC_FLAGS_COMPILE_C='-mmacosx-version-min=10.6 -arch arm64' EXTRA_PLATFORM_GCC_FLAGS_COMPILE_OBJC='-mmacosx-version-min=10.6 -arch arm64' EXTRA_PLATFORM_GCC_FLAGS_LINK='-mmacosx-version-min=10.6 -arch arm64' useGccBuildTools ;;
-
Once that is done, before running the
./build.sh
command, you will need to export the Homebrew location C and Library paths:export CPATH=/opt/homebrew/include export LIBRARY_PATH=/opt/homebrew/lib
Otherwise it won't be able to locate
libpng
.