Created
October 12, 2010 12:54
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using Castle.MicroKernel.Registration; | |
using Castle.Windsor; | |
namespace Mike.Spikes | |
{ | |
public class CanResolveByGenericTypeConstraints | |
{ | |
public void Spike() | |
{ | |
var container = new WindsorContainer().Register( | |
Component.For(typeof(IRepository<>)).ImplementedBy(typeof(DefaultRepository<>)), | |
Component.For(typeof(IRepository<>)).ImplementedBy(typeof(OrderableRepository<>)) | |
); | |
// this works as expected, the BasicThings are output in the order they are created. | |
var basicThingRepository = container.Resolve<IRepository<BasicThing>>(); | |
Console.WriteLine("basic things"); | |
Write(basicThingRepository.GetAll()); | |
// it would be really nice if Windsor understood generic type constraints so that it returned | |
// an OrderableRepository<T> here instead of DefaultRepository<T>. | |
// Since OrderableThing implements IOrderable it can be satisfy the constraints of OrderableRepository<T> | |
var orderableThingRepository = container.Resolve<IRepository<OrderableThing>>(); | |
Console.WriteLine("orderable things"); | |
Write(orderableThingRepository.GetAll()); | |
// would expect the entities to be output in reverse Id order | |
} | |
public void Write(IEnumerable<IEntity> items) | |
{ | |
foreach (var item in items) | |
{ | |
Console.WriteLine(item.Id); | |
} | |
} | |
} | |
public interface IEntity | |
{ | |
int Id { get; set; } | |
} | |
public interface IOrderable | |
{ | |
int Position { get; } | |
} | |
public interface IRepository<T> where T : IEntity | |
{ | |
IEnumerable<T> GetAll(); | |
} | |
public class DefaultRepository<T> : IRepository<T> where T : IEntity, new() | |
{ | |
public virtual IEnumerable<T> GetAll() | |
{ | |
return Enumerable.Range(0, 4).Select(id => new T {Id = id}); | |
} | |
} | |
public class OrderableRepository<T> : DefaultRepository<T> where T : IEntity, IOrderable, new() | |
{ | |
public override IEnumerable<T> GetAll() | |
{ | |
return base.GetAll().OrderBy(entity => entity.Position); | |
} | |
} | |
public class BasicThing : IEntity | |
{ | |
public int Id { get; set; } | |
} | |
public class OrderableThing : IEntity, IOrderable | |
{ | |
public int Id { get; set; } | |
public int Position | |
{ | |
get { return 10 - Id; } | |
} | |
} | |
} |
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