Created
December 4, 2011 02:07
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A Conway's Game of Life implementation
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class Grid | |
# dynamic, auto-adjusting grid size | |
class << self | |
attr_accessor :min_x, :max_x, :min_y, :max_y | |
end | |
attr_accessor :hash | |
def initialize | |
self.hash = {} | |
end | |
def add_cell(x, y) | |
Grid.min_x = x if Grid.min_x.nil? || x < Grid.min_x | |
Grid.max_x = x if Grid.max_x.nil? || x > Grid.max_x | |
Grid.min_y = y if Grid.min_y.nil? || y < Grid.min_y | |
Grid.max_y = y if Grid.max_y.nil? || y > Grid.max_y | |
self.hash[hash_x_y(x,y)] = true | |
end | |
def x_y str | |
str.split('x').map { |v| v.to_i } | |
end | |
def hash_x_y x, y | |
"#{x}x#{y}" | |
end | |
def next_grid | |
grid = Grid.new | |
self.hash.each_key do |k| | |
x, y = x_y k | |
if neighbors(x, y) == 2 || neighbors(x, y) == 3 | |
grid.add_cell(x, y) | |
end | |
((x-1)..(x+1)).each do |xx| | |
((y-1)..(y+1)).each do |yy| | |
grid.add_cell(xx, yy) if self.hash[hash_x_y(xx, yy)].nil? && neighbors(xx, yy) == 3 | |
end | |
end | |
end | |
grid | |
end | |
def neighbors(x, y) | |
counter = 0 | |
((x-1)..(x+1)).each do |xx| | |
((y-1)..(y+1)).each do |yy| | |
counter +=1 unless (x == xx && y == yy) || self.hash[hash_x_y(xx, yy)].nil? | |
end | |
end | |
counter | |
end | |
def prt | |
((Grid.min_x)..(Grid.max_x)).each do |x| | |
s = '' | |
((Grid.min_y)..(Grid.max_y)).each do |y| | |
s += self.hash[hash_x_y(x, y)] ? 'X' : ' ' | |
end | |
puts '|' + s + '|' | |
end | |
puts '-' * (Grid.max_x - Grid.min_x + 2) | |
end | |
end | |
grid = Grid.new | |
# blinker | |
# grid.add_cell(0,1) | |
# grid.add_cell(1,1) | |
# grid.add_cell(2,1) | |
# toad | |
# grid.add_cell(1,2) | |
# grid.add_cell(1,3) | |
# grid.add_cell(1,4) | |
# grid.add_cell(2,1) | |
# grid.add_cell(2,2) | |
# grid.add_cell(2,3) | |
# glider | |
grid.add_cell(0, 0) | |
grid.add_cell(1, 1) | |
grid.add_cell(1, 2) | |
grid.add_cell(2, 0) | |
grid.add_cell(2, 1) | |
count = 0 | |
while count < 100 | |
grid.prt | |
count += 1 | |
grid = grid.next_grid | |
sleep 1 | |
end |
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