Created
August 29, 2018 23:40
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sdl opengl gamma
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// gcc: | |
// g++ sdl2_opengl.cpp -lSDL2 -lGL -o sdl2_opengl | |
#include <stdint.h> | |
#include <stdio.h> | |
#include <GL/gl.h> | |
#include <SDL2/SDL.h> | |
#include <SDL2/SDL_opengl.h> | |
int main( int argc, char **argv ) | |
{ | |
uint32_t WindowFlags = | |
SDL_WINDOW_OPENGL | | |
SDL_WINDOW_RESIZABLE | | |
SDL_WINDOW_ALLOW_HIGHDPI; | |
SDL_GL_SetAttribute( SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG ); | |
// SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE ); | |
SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY ); | |
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); | |
SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 24 ); | |
SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 8 ); | |
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 ); | |
SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 2 ); | |
SDL_GL_SetAttribute( SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 0 ); | |
SDL_Window *window = SDL_CreateWindow( "OpenGL Window", | |
0, 0, 600, 200, WindowFlags ); | |
SDL_GLContext Context = SDL_GL_CreateContext( window ); | |
int quit = 0; | |
while ( !quit ) | |
{ | |
SDL_Event Event; | |
while ( SDL_PollEvent( &Event ) ) | |
{ | |
if ( Event.type == SDL_KEYDOWN ) | |
{ | |
switch ( Event.key.keysym.sym ) | |
{ | |
case SDLK_ESCAPE: | |
quit = 1; | |
break; | |
default: | |
break; | |
} | |
} | |
else if ( Event.type == SDL_QUIT ) | |
{ | |
quit = 1; | |
} | |
} | |
int w, h; | |
SDL_GetWindowSize( window, &w, &h ); | |
glViewport( 0, 0, w, h ); | |
glClearColor( 1.f, 0.f, 1.f, 0.f ); | |
glClear( GL_COLOR_BUFFER_BIT ); | |
glMatrixMode( GL_PROJECTION ); | |
glLoadIdentity(); | |
glOrtho( 0.0, 100.0, 100.0, 0.0, -1.0, 1.0 ); | |
for ( int pass = 0; pass < 2; pass++ ) | |
{ | |
float x = 1; | |
float y = 5 + 45 * pass; | |
float exp = pass ? ( 1.0f / 2.2f ) : 1.0f; | |
for ( float c = 0.0f; c <= 1.0f; c += 0.1f ) | |
{ | |
float color = pow( c, exp ); | |
glColor3f( color, color, color ); | |
glBegin( GL_POLYGON ); | |
glVertex3f( x, y, 0.0 ); | |
glVertex3f( x + 8, y, 0.0 ); | |
glVertex3f( x + 8, y + 40, 0.0 ); | |
glVertex3f( x, y + 40, 0.0 ); | |
glEnd(); | |
x += 10; | |
} | |
} | |
SDL_GL_SwapWindow( window ); | |
} | |
return 0; | |
} |
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