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April 19, 2016 17:29
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flocking example
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<!doctype html> | |
<html> | |
<head> | |
<meta charset='utf-8'> | |
<style> | |
* { | |
box-sizing: border-box; | |
} | |
body, | |
svg, | |
canvas { | |
margin: 0; | |
padding: 0; | |
} | |
#container, | |
svg, | |
canvas, | |
#overlay { | |
position: fixed; | |
top: 0; | |
left: 0; | |
} | |
</style> | |
</head> | |
<body> | |
<div id='container'></div> | |
<div id='overlay'></div> | |
<script src='https://d3js.org/d3.v3.min.js' charset='utf-8'></script> | |
<script> | |
let w = window.innerWidth, | |
h = window.innerHeight | |
let canvas = d3.select('#container').append('canvas').attr({width: w, height: h}), | |
ctx = canvas.node().getContext('2d') | |
ctx.strokeStyle = '#000' | |
</script> | |
<script> | |
class Agent { | |
constructor () { | |
this._x = Math.random() | |
this._y = Math.random() | |
this._angle = Math.random() | |
} | |
pos (x, y) { | |
if (!arguments.length) { | |
return [this._x, this._y] | |
} | |
[this._x, this._y] = [x, y] | |
return this | |
} | |
dxy (x, y) { | |
return [x - this._x, y - this._y] | |
} | |
dist (x, y) { | |
let [dx, dy] = this.dxy(x, y) | |
return Math.sqrt(dx*dx + dy*dy) | |
} | |
getAngle (x, y) { | |
if (!arguments.length) return this._angle | |
let [dx, dy] = this.dxy(x, y) | |
return Math.atan2(dy, dx) | |
} | |
setAngle (angle) { | |
this._angle = angle | |
} | |
} | |
</script> | |
<script> | |
let qs = window.location.search.substr(1).split('&'), | |
args = qs.reduce((argz, arg) => { | |
arg = arg.split('=') | |
argz[arg[0]] = +arg[1] | |
return argz | |
}, {}) | |
const SPEED = args.speed || 0.007, | |
INFLUENCE = args.infl || 0.00005, | |
INFL_EXP = args.infl_exp || 2.0, | |
INFL_MAX_ANGLE = args.max_angle || 0.5, | |
circleDefaults = [10, 0, 2 * Math.PI] | |
const n = 20, | |
agents = d3.range(n).map(d => new Agent()) | |
function render () { | |
requestAnimationFrame(render) | |
let i = n || agents.length | |
while (i--) { | |
let a1 = agents[i], | |
a1Pos = a1.pos(), | |
j = n || agents.length, | |
angle = a1.getAngle() | |
while (j--) { | |
if (i !== j) { | |
let a2 = agents[j], | |
a2Pos = a2.pos(), | |
dist = a1.dist(...a2Pos), | |
deltaAngle = a1.getAngle(...a2Pos), | |
weight = INFLUENCE / Math.pow(dist, INFL_EXP) | |
angle += Math.max(-INFL_MAX_ANGLE, Math.min(INFL_MAX_ANGLE, deltaAngle * weight)) | |
} | |
} | |
a1.setAngle(angle) | |
let [x, y] = [a1Pos[0] + Math.cos(angle) * SPEED, a1Pos[1] + Math.sin(angle) * SPEED] | |
if (x < 0) x += 1 | |
if (x > 1) x -= 1 | |
if (y < 0) y += 1 | |
if (y > 1) y -= 1 | |
a1.pos(x, y) | |
// console.log(x, y) | |
} | |
update(agents) | |
} | |
render() | |
function update (agents) { | |
ctx.clearRect(0, 0, w, h) | |
let i = n || agents.length | |
while (i--) { | |
let pos = agents[i].pos() | |
ctx.beginPath() | |
ctx.arc(pos[0] * w, pos[1] * h, ...circleDefaults) | |
ctx.stroke() | |
} | |
} | |
</script> | |
</body> | |
</html> |
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