Last active
February 19, 2024 22:18
-
-
Save mikhailov-work/0d177465a8151eb6ede1768d51d476c7 to your computer and use it in GitHub Desktop.
Turbo Colormap Polynomial Approximation in GLSL
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// Copyright 2019 Google LLC. | |
// SPDX-License-Identifier: Apache-2.0 | |
// Polynomial approximation in GLSL for the Turbo colormap | |
// Original LUT: https://gist.github.com/mikhailov-work/ee72ba4191942acecc03fe6da94fc73f | |
// Authors: | |
// Colormap Design: Anton Mikhailov ([email protected]) | |
// GLSL Approximation: Ruofei Du ([email protected]) | |
vec3 TurboColormap(in float x) { | |
const vec4 kRedVec4 = vec4(0.13572138, 4.61539260, -42.66032258, 132.13108234); | |
const vec4 kGreenVec4 = vec4(0.09140261, 2.19418839, 4.84296658, -14.18503333); | |
const vec4 kBlueVec4 = vec4(0.10667330, 12.64194608, -60.58204836, 110.36276771); | |
const vec2 kRedVec2 = vec2(-152.94239396, 59.28637943); | |
const vec2 kGreenVec2 = vec2(4.27729857, 2.82956604); | |
const vec2 kBlueVec2 = vec2(-89.90310912, 27.34824973); | |
x = saturate(x); | |
vec4 v4 = vec4( 1.0, x, x * x, x * x * x); | |
vec2 v2 = v4.zw * v4.z; | |
return vec3( | |
dot(v4, kRedVec4) + dot(v2, kRedVec2), | |
dot(v4, kGreenVec4) + dot(v2, kGreenVec2), | |
dot(v4, kBlueVec4) + dot(v2, kBlueVec2) | |
); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Thank you!