Created
August 6, 2022 20:05
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using System; | |
using UnityEngine; | |
namespace Tools | |
{ | |
[Serializable] | |
public struct Optional<T> | |
{ | |
[SerializeField] private bool enabled; | |
[SerializeField] private T value; | |
public bool Enabled | |
{ | |
get => enabled; | |
set => enabled = value; | |
} | |
public T Value | |
{ | |
get | |
{ | |
#if UNITY_EDITOR // these are not triggered by property drawers because the drawers use serialized fields, not properties | |
if (!enabled) Debug.LogWarning($"Tried to get value from optional variable '{nameof(T)}' while it was disabled."); | |
#endif | |
return value; | |
} | |
set | |
{ | |
#if UNITY_EDITOR | |
if (!enabled) Debug.LogWarning($"Tried to set value on optional variable '{nameof(T)}' while it was disabled."); | |
#endif | |
this.value = value; | |
} | |
} | |
public Optional(T initialValue = default, bool initialEnabled = false) // false is default setting for optional variables | |
{ | |
enabled = initialEnabled; | |
value = initialValue; | |
} | |
// construction from value to optional value implcitly | |
public static implicit operator Optional<T>(T value) => new Optional<T>(value, true); | |
// alternative way of getting value | |
public static explicit operator T(Optional<T> optional) => optional.Value; | |
} | |
} |
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