Skip to content

Instantly share code, notes, and snippets.

View miklosme's full-sized avatar

Miklos Megyes miklosme

View GitHub Profile
@lambdahands
lambdahands / _readme.md
Created September 28, 2015 17:09
FlowType and CSS Modules

Huh?

So basically FlowType doesn't know about CSS Modules, a really handy way of dealing with the plagues of CSS in codebases (global variables and dependency wackiness mainly).

What WebPack allows us to do is "require" CSS files and use their class names:

import styles from "my_styles.css";
import React from "react";
@monicao
monicao / react.md
Last active February 23, 2021 19:07
React Lifecycle Cheatsheet

React Component Lifecycle

  • getInitialState
  • getDefaultProps
  • componentWillMount
  • componentDidMount
  • shouldComponentUpdate (Update only)
  • componentWillUpdate (Update only)
  • componentWillReceiveProps (Update only)
  • render
@mjackson
mjackson / app.js
Created December 29, 2015 05:07
Using webpack with pixi.js
var PIXI = require('pixi.js')
console.log(PIXI)
@liamzebedee
liamzebedee / BackgroundTask.h
Last active February 18, 2024 09:27
Attempts at implementing background tasks in React Native iOS
//
// BackgroundTask.h
// tomtrack
//
// Created by Liam Edwards-Playne on 13/02/2016.
//
#import "RCTBridgeModule.h"
@interface BackgroundTask : NSObject <RCTBridgeModule>
@jrichardlai
jrichardlai / ErrorManager.java
Last active February 7, 2018 20:44
Bugsnag integration with React Native
import android.util.Base64;
import android.util.Log;
import com.bugsnag.android.Bugsnag;
import com.bugsnag.android.MetaData;
import com.bugsnag.android.Severity;
import com.facebook.react.bridge.*;
import java.io.File;
import java.io.InputStream;
@TheRealMJP
TheRealMJP / Tex2DCatmullRom.hlsl
Last active November 11, 2025 09:18
An HLSL function for sampling a 2D texture with Catmull-Rom filtering, using 9 texture samples instead of 16
// The following code is licensed under the MIT license: https://gist.github.com/TheRealMJP/bc503b0b87b643d3505d41eab8b332ae
// Samples a texture with Catmull-Rom filtering, using 9 texture fetches instead of 16.
// See http://vec3.ca/bicubic-filtering-in-fewer-taps/ for more details
float4 SampleTextureCatmullRom(in Texture2D<float4> tex, in SamplerState linearSampler, in float2 uv, in float2 texSize)
{
// We're going to sample a a 4x4 grid of texels surrounding the target UV coordinate. We'll do this by rounding
// down the sample location to get the exact center of our "starting" texel. The starting texel will be at
// location [1, 1] in the grid, where [0, 0] is the top left corner.
float2 samplePos = uv * texSize;
/*
Basic Sprite Shader for aligning pixel art to the same grid, based on the Unity Sprite Shader.
Create one Material where you assign the same Pixels Per Unit value you use on your imported Sprites,
then reuse this Material on all appropriate Sprite Renderers.
(You can use Shader.SetGlobalFloat to set that Pixels Per Unit value for all your shaders:
https://docs.unity3d.com/ScriptReference/Shader.SetGlobalFloat.html)
This is not for scaled or rotated artwork. If you need those features, look at low res render textures.
Use this however you want.
@geoffreydhuyvetters
geoffreydhuyvetters / react_fiber.md
Last active August 15, 2024 15:17
What is React Fiber? And how can I try it out today?
@threepointone
threepointone / infinite.js
Created December 20, 2016 08:44
infinite scrolling pattern with react fiber (featuring intersection observers)
// inifinite scrolling of content without extra wrappers
const { render, findDOMNode } = ReactDOMFiber
class App extends React.Component {
render() {
// wrap the root element with an Intersection Observer, exposing .observe for children
return <Intersection>
<div style={{ height: 200, overflow: 'auto' }}>
<Page offset={0} count={10} />
</div>
@threepointone
threepointone / alternative.md
Last active July 31, 2022 17:46
list of things that don't do what they say they do

(also know as lies and/or alternative facts)

js

  • setImmediate - doesn't set anything immediately, waits for a tick before executing
  • setTimeout(fn, n) - never sets the timeout to exactly n
  • Math.random() - computers cannot generate random numbers
  • Promise - is a lie when rejected
  • Array.reduce - accumulates, does not reduce (via @sbmadhav)