Created
April 7, 2017 06:13
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const vec3 = require('gl-vec3') | |
const camera = require('rtcrshr')({ | |
vars: { | |
eye: [100, 0, 0], | |
up: [0, 1, 0], | |
right: [0, 0, 1], | |
center: [0, 0, 0] | |
}, | |
props: [ | |
'distance', | |
'mouseX', | |
'mouseY', | |
'stiffness' | |
], | |
rules: [ | |
{ // distance constraint | |
input: [ 'distance', 'eye', 'center' ], | |
output: 'eye', | |
rule ([ distance, inEye, inCenter ], [ outEye ]) { | |
vec3.sub(outEye, inEye, inCenter) | |
const s = distance / vec3.length(outEye) | |
vec3.scaleAndAdd(outEye, inCenter, outEye, s) | |
} | |
}, | |
{ // up/right vector orthogonality constraint | |
input: [ 'up', 'eye', 'center' ], | |
output: [ 'up', 'right' ], | |
rule ([ inUp, inEye, inCenter ], [ outUp, outRight ]) { | |
// let ec = normalize(inEye - inCenter) | |
// then orthogonalize outUp = inUp - ec * dot(inUp, ec) | |
// and set outRight = normalize(outUp x ec) | |
} | |
}, | |
{ // mouse movement | |
input: [ 'mouseX', 'mouseY', 'up', 'right', 'eye' ], | |
output: [ 'eye' ], | |
rule ([ mouseX, mouseY, inUp, inRight, inEye ], [ outEye ]) { | |
for (let i = 0; i < 3; ++i) { | |
outEye[i] = inEye[i] + mouseX * inRight[i] + mouseY * inUp[i] | |
} | |
} | |
}, | |
{ // momentum | |
input: [ 'stiffness', 'eye', { delay: 1, var: 'eye' } ], | |
output: [ 'eye' ], | |
rule ([ stiffness, inEye0, inEye1 ], [ outEye ]) { | |
for (let i = 0; i < 3; ++i) { | |
outEye[i] = (1 - stiffness) * (inEye0[i] - inEye0[i]) + inEye0[i] | |
} | |
} | |
} | |
] | |
}) |
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