Created
May 4, 2017 21:13
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const regl = require('regl')() | |
const mat4 = require('gl-mat4') | |
const bunny = require('bunny') | |
const angleNormals = require('angle-normals') | |
const setupCamera = regl({ | |
context: { | |
projection: ({viewportWidth, viewportHeight}) => | |
mat4.perspective([], | |
Math.PI / 4, | |
viewportWidth / viewportHeight, | |
0.01, | |
1000), | |
view: (context, {eye, center}) => | |
mat4.lookAt([], | |
eye, | |
center, | |
[0, 1, 0]) | |
}, | |
uniforms: { | |
projection: regl.context('projection'), | |
view: regl.context('view') | |
} | |
}) | |
const draw = regl({ | |
vert: ` | |
precision highp float; | |
attribute vec3 position, normal; | |
uniform mat4 projection, view, model; | |
varying vec3 vcolor; | |
void main () { | |
vcolor = normal; | |
gl_Position = projection * view * model * vec4(position, 1); | |
} | |
`, | |
frag: ` | |
precision highp float; | |
varying vec3 vcolor; | |
void main () { | |
gl_FragColor = vec4(vcolor, 1); | |
} | |
`, | |
attributes: { | |
position: bunny.positions, | |
normal: angleNormals(bunny.cells, bunny.positions) | |
}, | |
elements: bunny.cells, | |
uniforms: { | |
model: () => | |
mat4.translate([], mat4.identity([]), [0, -2.5, 0]) | |
} | |
}) | |
const state = { | |
mouse: [0, 0] | |
} | |
window.addEventListener('mousemove', (event) => { | |
state.mouse[0] = 2 * event.clientX / window.innerWidth - 1 | |
state.mouse[1] = 1 - 2 * event.clientY / window.innerHeight | |
}) | |
function cameraPoint (t) { | |
return [ | |
10.0 * Math.cos(t), | |
2.5 + 10.0 * Math.sin(t), | |
-10.0 * Math.cos(2. * t) | |
] | |
} | |
regl.frame(({tick}) => { | |
regl.clear({ | |
color: [0, 0, 0, 1], | |
depth: 1 | |
}) | |
const eye = cameraPoint(0.01 * tick) | |
const center = cameraPoint(0.01 * tick + 1) | |
setupCamera({ | |
eye: [ | |
eye[0] + 10 * state.mouse[0], | |
eye[1] + 10 * state.mouse[1], | |
eye[2] | |
], | |
center: [ | |
0.5 * center[0], | |
2.5, | |
0.5 * center[2] | |
] | |
}, | |
() => { | |
draw() | |
}) | |
}) |
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