Created
March 28, 2015 11:36
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stdio to unix socket
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#include <stdio.h> | |
#include <stdlib.h> | |
#include <errno.h> | |
#include <string.h> | |
#include <sys/types.h> | |
#include <sys/socket.h> | |
#include <sys/un.h> | |
#include <unistd.h> | |
#define SOCK_PATH "echo_socket" | |
#define nop() asm volatile("nop") | |
int main(void){ | |
int s, s2, t, len; | |
struct sockaddr_un local, remote; | |
pid_t child_pid; | |
char str[100]; | |
if ((s = socket(AF_UNIX, SOCK_STREAM, 0)) == -1) { | |
perror("socket"); | |
exit(1); | |
} | |
local.sun_family = AF_UNIX; | |
strcpy(local.sun_path, SOCK_PATH); | |
unlink(local.sun_path); | |
len = strlen(local.sun_path) + sizeof(local.sun_family); | |
if (bind(s, (struct sockaddr *)&local, len) == -1) { | |
perror("bind"); | |
exit(1); | |
} | |
if (listen(s, 5) == -1) { | |
perror("listen"); | |
exit(1); | |
} | |
for(;;) { | |
int status, n; | |
printf("Waiting for a connection...\n"); | |
t = sizeof(remote); | |
if ((s2 = accept(s, (struct sockaddr *)&remote, &t)) == -1) { | |
perror("accept"); | |
exit(1); | |
} | |
printf("Connected\n"); | |
child_pid = fork(); | |
if(child_pid < 0){ | |
perror("fork failed"); | |
exit(1); | |
} else if(child_pid == 0){ | |
if(handle(s2) < 0){ | |
perror("something failed in child process"); | |
_exit(1); | |
} | |
_exit(0); | |
} else { | |
while(wait(&status) != child_pid) nop(); | |
close(s2); | |
} | |
} | |
return 0; | |
} | |
int handle(int s){ | |
/* Close stdio */ | |
close(0); | |
close(1); | |
close(2); | |
if(dup(s) != 0 || dup(s) != 1 || dup(s) != 2 ) { | |
return -1; | |
} | |
char *argv[] = {"/bin/bash", "/home/mark/coding/stdio-to-unix-socket/test.sh", 0}; | |
char *env[] = {"PATH=/bin:/usr/bin", 0}; | |
if (execve(*argv, argv, env) < 0) { | |
return -1; | |
} | |
} |
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