Inspiration from effect in https://www.couleecreative.com/ site.
Created
August 13, 2019 07:39
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ThreeJS Texture Transition Hover Effect 2
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<canvas id="canvas"></canvas> |
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/* Utils ------------------------------------------ */ | |
const textureLoader = new THREE.TextureLoader() | |
/* Scene Subjects ----------------------------------------- */ | |
class PlaneSubject { | |
raycaster = new THREE.Raycaster() | |
scene = null | |
constructor(scene) { | |
const geometry = new THREE.PlaneBufferGeometry(5, 7) | |
const material = new THREE.ShaderMaterial({ | |
vertexShader: ` | |
varying vec2 vUv; | |
void main() { | |
vUv = uv; | |
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); | |
} | |
`, | |
fragmentShader: ` | |
precision highp float; | |
varying vec2 vUv; | |
uniform float dispFactor; | |
uniform sampler2D disp; | |
uniform sampler2D tex1; | |
uniform sampler2D tex2; | |
void main() { | |
vec2 uv = vUv; | |
vec4 _currentImage; | |
vec4 _nextImage; | |
float intensity = 0.5; | |
vec4 orig1 = texture2D(tex1, uv); | |
vec4 orig2 = texture2D(tex2, uv); | |
_currentImage = texture2D(tex1, vec2( | |
uv.x, | |
uv.y + dispFactor * (orig2 * intensity) | |
)); | |
_nextImage = texture2D(tex2, vec2( | |
uv.x, | |
uv.y + (1.0 - dispFactor) * (orig1 * intensity) | |
)); | |
vec4 finalTexture = mix(_currentImage, _nextImage, dispFactor); | |
gl_FragColor = finalTexture; | |
} | |
`, | |
uniforms: { | |
dispFactor: { | |
type: 'f', | |
value: 0.0 | |
}, | |
tex1: { | |
type: 't', | |
value: textureLoader.load('https://images.unsplash.com/photo-1542080681-b52d382432af?ixlib=rb-1.2.1&ixid=eyJhcHBfaWQiOjEyMDd9&auto=format&fit=crop&w=2734&q=80') | |
}, | |
tex2: { | |
type: 't', | |
value: textureLoader.load('https://images.unsplash.com/photo-1562235033-824d84fc4524?ixlib=rb-1.2.1&ixid=eyJhcHBfaWQiOjEyMDd9&auto=format&fit=crop&w=934&q=80') | |
} | |
} | |
}) | |
material.transparent = true | |
const mesh = new THREE.Mesh(geometry, material) | |
scene.add(mesh) | |
this.scene = scene | |
this.mesh = mesh | |
} | |
update(delta, time) {} | |
mouseHandler(mouse, camera) { | |
const { scene, mesh, raycaster } = this | |
raycaster.setFromCamera(mouse, camera) | |
const intersects = raycaster.intersectObjects(scene.children) | |
TweenMax.to(mesh.material.uniforms.dispFactor, 0.5, { | |
value: intersects.length | |
}) | |
TweenMax.to(mesh.scale, 0.5, { | |
x: 1 - mouse.y * 0.1, | |
y: 1 - mouse.y * 0.1 | |
}) | |
TweenMax.to(mesh.position, 0.5, { | |
x: mouse.x | |
}) | |
TweenMax.to(mesh.rotation, 0.5, { | |
x: -mouse.y * (Math.PI / 3) * 0.3, | |
y: mouse.x * (Math.PI / 3) * 0.3 | |
}) | |
} | |
} | |
/* Scene Manager ------------------------------------------------ */ | |
class SceneManager { | |
clock = new THREE.Clock() | |
mouse = new THREE.Vector2() | |
buildScene = () => { | |
const scene = new THREE.Scene() | |
scene.background = new THREE.Color('#111') | |
return scene | |
} | |
buildRender = ({ width, height }) => { | |
const { canvas } = this | |
const renderer = new THREE.WebGLRenderer({ | |
canvas, | |
antialias: true, | |
alpha: true | |
}) | |
const DPR = window.devicePixelRatio ? window.devicePixelRatio : 1 | |
renderer.setPixelRatio(DPR) | |
renderer.setSize(width, height) | |
renderer.gammaInput = true | |
renderer.gammaOutput = true | |
return renderer | |
} | |
buildCamera = ({ width, height }) => { | |
const aspectRatio = width / height | |
const fieldOfView = 60 | |
const nearPlane = 1 | |
const farPlane = 100 | |
const camera = new THREE.PerspectiveCamera( | |
fieldOfView, | |
aspectRatio, | |
nearPlane, | |
farPlane | |
) | |
camera.position.z = 8 | |
return camera | |
} | |
createSceneSubjects = scene => { | |
const sceneSubjects = [new PlaneSubject(scene)] | |
return sceneSubjects | |
} | |
constructor(canvas) { | |
this.canvas = canvas | |
this.screenDimentions = { | |
width: this.canvas.width, | |
height: this.canvas.height | |
} | |
this.scene = this.buildScene() | |
this.renderer = this.buildRender(this.screenDimentions) | |
this.camera = this.buildCamera(this.screenDimentions) | |
this.sceneSubjects = this.createSceneSubjects(this.scene) | |
} | |
update() { | |
const delta = this.clock.getDelta() | |
const elapsed = this.clock.getElapsedTime() | |
this.sceneSubjects.map(s => (s.update ? s.update(delta, elapsed) : null)) | |
this.renderer.render(this.scene, this.camera) | |
} | |
resizeHandler() { | |
const { width, height } = this.canvas | |
this.screenDimentions = { width, height } | |
this.camera.aspect = width / height | |
this.camera.updateProjectionMatrix() | |
this.renderer.setSize(width, height) | |
} | |
mouseHandler(mousePos) { | |
Object.assign(this.mouse, mousePos) | |
this.sceneSubjects.map(s => | |
s.mouseHandler ? s.mouseHandler(this.mouse, this.camera) : null | |
) | |
} | |
} | |
/* Init stuff */ | |
const canvas = document.getElementById('canvas') | |
const sceneManager = new SceneManager(canvas) | |
const resizeCanvas = () => { | |
canvas.style.width = '100%' | |
canvas.style.height = '100%' | |
canvas.width = canvas.offsetWidth | |
canvas.height = canvas.offsetHeight | |
sceneManager.resizeHandler() | |
} | |
const mouseHandler = e => { | |
sceneManager.mouseHandler({ | |
x: (e.clientX / window.innerWidth) * 2 - 1, | |
y: -(e.clientY / window.innerHeight) * 2 + 1 | |
}) | |
} | |
const bindEvents = () => { | |
window.onresize = resizeCanvas | |
resizeCanvas() | |
window.onmousemove = mouseHandler | |
} | |
const render = () => { | |
window.requestAnimationFrame(render) | |
sceneManager.update() | |
} | |
bindEvents() | |
render() |
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<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.1.3/TweenMax.min.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/105/three.min.js"></script> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js"></script> |
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html, | |
body { | |
width: 100%; | |
height: 100%; | |
overflow: hidden; | |
margin: 0; | |
} |
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