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let main = new RenderPass(scene.root, camera) | |
let mainSave = new SaveSwapPass() | |
let mainRead = new TextureEffect({ | |
blendFunction: BlendFunction.NORMAL, | |
texture: mainSave.renderTarget.texture | |
}) | |
let composite = new EffectPass(camera, | |
mainRead, | |
// other inputs ... | |
// other effects ... | |
vignette) | |
let mainComposer = new EffectComposer(renderer) | |
let compositeComposer = new EffectComposer(renderer) | |
mainComposer.addPass(main) | |
mainComposer.addPass(mainSave) | |
compositeComposer.addPass(composite) |
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import { SavePass } from 'postprocessing' | |
export class SaveSwapPass extends SavePass { | |
render (renderer, inputBuffer, outputBuffer, deltaTime, stencilTest, composer) { | |
let currentRenderTarget = this.renderTarget | |
let composerRenderTargetName = inputBuffer === composer.inputBuffer | |
? 'inputBuffer' | |
: 'outputBuffer' | |
this.renderTarget = composer[composerRenderTargetName] | |
composer[composerRenderTargetName] = currentRenderTarget | |
} | |
} |
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