Created
April 15, 2018 18:34
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Output.txt 150418
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Debug : SQL_ERROR: QSqlError("1", "Unable to execute statement", "no such table: accounts") | |
Debug : SQL_ERROR: QSqlError("1", "Unable to execute statement", "no such table: costume") | |
Debug : SQL_ERROR: QSqlError("1", "Unable to execute statement", "no such table: accounts") | |
Debug : SQL_ERROR: QSqlError("1", "Unable to execute statement", "no such table: characters") | |
Debug : SQL_ERROR: QSqlError("1", "Unable to execute statement", "no such table: costume") | |
Debug : SQL_ERROR: QSqlError("1", "Unable to execute statement", "no such table: characters") | |
Debug : SQL_ERROR: QSqlError("1", "Unable to execute statement", "no such table: characters") | |
Debug : SQL_ERROR: QSqlError("1", "Unable to execute statement", "no such table: characters") | |
Debug : SQL_ERROR: QSqlError("1", "Unable to execute statement", "no such table: costume") | |
Debug : SQL_ERROR: QSqlError("1", "Unable to execute statement", "no such table: characters") | |
Debug : SQL_ERROR: QSqlError("1", "Unable to execute statement", "no such table: characters") | |
Debug : SQL_ERROR: QSqlError("1", "Unable to execute statement", "no such table: accounts") | |
Debug : SQL_ERROR: QSqlError("1", "Unable to execute statement", "no such table: characters") | |
Debug : SQL_ERROR: QSqlError("1", "Unable to execute statement", "no such table: characters") | |
Debug : Reading ./data/bin/costume.bin ... OK | |
Debug : Reading ./data/bin/supergroupColors.bin ... OK | |
Debug : Loading origins: | |
Debug : Reading ./data/bin/origins.bin ... OK | |
Debug : Reading ./data/bin/villain_origins.bin ... OK | |
Debug : Loading classes: | |
Debug : Reading ./data/bin/classes.bin ... OK | |
Debug : Reading ./data/bin/villain_classes.bin ... OK | |
Debug : Loading exp and debt tables: | |
Debug : Reading ./data/bin/experience.bin ... OK | |
Debug : Loading keybinds: | |
Debug : Reading ./data/bin/kb.bin ... OK | |
Debug : Loading commands: | |
Debug : Reading ./data/bin/command.bin ... OK | |
Warning : FAILED to load map instance data. Check to see if file exists: "MapInstances/City_00_01" |
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