Created
August 20, 2011 06:22
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fireworks scripts for VST development
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// -*- javascript -*- | |
// Install this in your FireWorks extensions directory. | |
// It exports all elements with a targetText attribute. It also expects that the elements to | |
// export are instances of a symbol type. | |
// | |
// For instance, create a symbol of type "knob", and place several instances of it on your | |
// UI with targetText attributes pointing to the string name of the parameter that knob controls. | |
// | |
var outURL = "/Users/miles/tmp/layout.txt"; | |
Files.deleteFileIfExisting(outURL); | |
Files.createFile(outURL, ".txt", "TEXT"); | |
var out = Files.open(outURL, true); | |
var doc = fw.documents[0]; | |
var layer = doc.layers[doc.currentLayerNum]; | |
var s = "doc " + doc.width + " " + doc.height + "\n"; | |
for (var e = 0; e < layer.elems.length; e++) { | |
var elem = layer.elems[e]; | |
if (elem.targetText) { | |
s += [elem.left, elem.top, elem.width, elem.height].join(" "); | |
s += " "; | |
s += elem.targetText; | |
s += " "; | |
s += elem.symbolName; | |
s += "\n"; | |
} | |
} | |
out.write(s); | |
out.close(); |
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#!/usr/bin/env python | |
# | |
# Stiches together a bunch of individual frames into an image strip suitable for use in VSTGUI. | |
# | |
# run it like make_image_strip.py image_0* | |
from PIL import Image | |
import sys | |
def main(): | |
images = sorted(sys.argv[1:]) | |
img = Image.open(images[0]) | |
strip = Image.new('RGBA', (img.size[0], len(images) * img.size[1])) | |
for i in range(len(images)): | |
img = Image.open(images[i]) | |
box = (0, img.size[1] * i, img.size[0], img.size[1] * (i + 1)) | |
strip.paste(img, box) | |
strip.save("strip.png") | |
main() |
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