Created
June 5, 2013 12:54
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JavaScript: Simplify_RK
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(function() { | |
d3.simplify = function() { | |
var projection = d3.geo.mercator(); | |
function simplify(feature) { | |
if (feature.type !== "MultiPolygon" && feature.type !== "LineString" && feature.type !== "Polygon" && feature.type !== "MultiLineString") throw new Error("not yet supported"); | |
var heap = minHeap(), | |
maxArea = 0, | |
triangle; | |
if (feature.type == "LineString"){ | |
triangles = []; | |
var points = feature.coordinates | |
for (var i=1;i<points.length-1;i++){ | |
var point = feature.coordinates[i]; | |
triangle = points.slice(i - 1, i + 2); | |
if (triangle[1][2] = area(triangle)) { | |
triangles.push(triangle); | |
heap.push(triangle); | |
} | |
} | |
feature.coordinates = feature.coordinates.map(function(lineString) { | |
var points = lineString.map(projection); | |
for (var i = 1, n = lineString.length - 1; i < n; ++i) { | |
triangle = points.slice(i - 1, i + 2); | |
if (triangle[1][2] = area(triangle)) { | |
triangles.push(triangle); | |
heap.push(triangle); | |
} | |
} | |
for (var i = 0, n = triangles.length; i < n; ++i) { | |
triangle = triangles[i]; | |
triangle.previous = triangles[i - 1]; | |
triangle.next = triangles[i + 1]; | |
} | |
return points; | |
}); | |
} | |
else if (feature.type == "Polygon"){ | |
feature.coordinates = feature.coordinates.map(function(lineString) { | |
var points = lineString.map(projection), | |
triangles = []; | |
for (var i = 1, n = lineString.length - 1; i < n; ++i) { | |
triangle = points.slice(i - 1, i + 2); | |
if (triangle[1][2] = area(triangle)) { | |
triangles.push(triangle); | |
heap.push(triangle); | |
} | |
} | |
for (var i = 0, n = triangles.length; i < n; ++i) { | |
triangle = triangles[i]; | |
triangle.previous = triangles[i - 1]; | |
triangle.next = triangles[i + 1]; | |
} | |
return points; | |
}); | |
} | |
else if (feature.type == "MultiLineString"){ | |
feature.coordinates = feature.coordinates.map(function(lineString){ | |
// console.log(lineString.length); | |
var points = lineString.map(projection), | |
triangles = []; | |
// console.log(points); | |
for (var i = 1, n = lineString.length - 1; i < n; ++i) { | |
triangle = points.slice(i - 1, i + 2); | |
if (triangle[1][2] = area(triangle)) { | |
triangles.push(triangle); | |
heap.push(triangle); | |
} | |
} | |
for (var i = 0, n = triangles.length; i < n; ++i) { | |
triangle = triangles[i]; | |
triangle.previous = triangles[i - 1]; | |
triangle.next = triangles[i + 1]; | |
} | |
// console.log(points); | |
return points; | |
}); | |
} | |
else if (feature.type == "MultiPolygon"){ | |
feature.coordinates = feature.coordinates.map(function(polygon) { | |
return polygon.map(function(lineString) { | |
var points = lineString.map(projection), | |
triangles = []; | |
for (var i = 1, n = lineString.length - 1; i < n; ++i) { | |
triangle = points.slice(i - 1, i + 2); | |
if (triangle[1][2] = area(triangle)) { | |
triangles.push(triangle); | |
heap.push(triangle); | |
} | |
} | |
for (var i = 0, n = triangles.length; i < n; ++i) { | |
triangle = triangles[i]; | |
triangle.previous = triangles[i - 1]; | |
triangle.next = triangles[i + 1]; | |
} | |
return points; | |
}); | |
}); | |
} | |
while (triangle = heap.pop()) { | |
// If the area of the current point is less than that of the previous point | |
// to be eliminated, use the latter’s area instead. This ensures that the | |
// current point cannot be eliminated without eliminating previously- | |
// eliminated points. | |
if (triangle[1][2] < maxArea) triangle[1][2] = maxArea; | |
else maxArea = triangle[1][2]; | |
if (triangle.previous) { | |
triangle.previous.next = triangle.next; | |
triangle.previous[2] = triangle[2]; | |
update(triangle.previous); | |
} else { | |
triangle[0][2] = triangle[1][2]; | |
} | |
if (triangle.next) { | |
triangle.next.previous = triangle.previous; | |
triangle.next[0] = triangle[0]; | |
update(triangle.next); | |
} else { | |
triangle[2][2] = triangle[1][2]; | |
} | |
} | |
function update(triangle) { | |
heap.remove(triangle); | |
triangle[1][2] = area(triangle); | |
heap.push(triangle); | |
} | |
return feature; | |
} | |
simplify.projection = function(_) { | |
if (!arguments.length) return projection; | |
projection = _; | |
return simplify; | |
}; | |
return simplify; | |
}; | |
function compare(a, b) { | |
return a[1][2] - b[1][2]; | |
} | |
function area(t) { | |
return Math.abs((t[0][0] - t[2][0]) * (t[1][1] - t[0][1]) - (t[0][0] - t[1][0]) * (t[2][1] - t[0][1])); | |
} | |
function minHeap() { | |
var heap = {}, | |
array = []; | |
heap.push = function() { | |
for (var i = 0, n = arguments.length; i < n; ++i) { | |
var object = arguments[i]; | |
up(object.index = array.push(object) - 1); | |
} | |
return array.length; | |
}; | |
heap.pop = function() { | |
var removed = array[0], | |
object = array.pop(); | |
if (array.length) { | |
array[object.index = 0] = object; | |
down(0); | |
} | |
return removed; | |
}; | |
heap.remove = function(removed) { | |
var i = removed.index, | |
object = array.pop(); | |
if (i !== array.length) { | |
array[object.index = i] = object; | |
(compare(object, removed) < 0 ? up : down)(i); | |
} | |
return i; | |
}; | |
function up(i) { | |
var object = array[i]; | |
while (i > 0) { | |
var up = ((i + 1) >> 1) - 1, | |
parent = array[up]; | |
if (compare(object, parent) >= 0) break; | |
array[parent.index = i] = parent; | |
array[object.index = i = up] = object; | |
} | |
} | |
function down(i) { | |
var object = array[i]; | |
while (true) { | |
var right = (i + 1) << 1, | |
left = right - 1, | |
down = i, | |
child = array[down]; | |
if (left < array.length && compare(array[left], child) < 0) child = array[down = left]; | |
if (right < array.length && compare(array[right], child) < 0) child = array[down = right]; | |
if (down === i) break; | |
array[child.index = i] = child; | |
array[object.index = i = down] = object; | |
} | |
} | |
return heap; | |
} | |
})(); |
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