Created
November 18, 2019 19:08
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Terrain Types
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let lava; | |
let goal; | |
function setup() { | |
createCanvas(400, 400); | |
lava = new Terrain(50, 50, 75, 50, 0); // 0 means lava | |
goal = new Terrain(250, 250, 75, 50, 1); // 1 means goal | |
} | |
function draw() { | |
background(20); | |
if(lava.checkInside(mouseX,mouseY)) { | |
print("You lose"); | |
} | |
if(goal.checkInside(mouseX,mouseY)) { | |
print("You win"); | |
} | |
lava.draw(); | |
goal.draw(); | |
} | |
class Terrain { | |
constructor(x, y, w, h, property) { | |
this.x = x; // x | |
this.y = y; // y | |
this.w = w; // width | |
this.h = h; // height | |
// property is what property the terrain has | |
// 0 means lava (you die) | |
// 1 means goal (you win) | |
// 2 means a simple block (nothing happens) | |
this.property = property; | |
if (this.property == 0) { | |
this.color = "#e30000"; // lava color | |
} else if (this.property == 1) { | |
this.color = "#00e300"; // goal color | |
} else { | |
this.color = "#7fbfe8"; // block color | |
} | |
} | |
draw() { | |
noStroke(); | |
fill(this.color); | |
rect(this.x, this.y, this.w, this.h); | |
} | |
checkInside(otherX, otherY) { | |
if (otherX > this.x && otherX < this.x + this.w && otherY > this.y && otherY < this.y + this.h) { | |
return true; | |
} | |
} | |
} |
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