Created
June 19, 2018 23:00
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Sketch 6 / Noise displacement wrangle
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float noise_freq = ch("noise_freq"); | |
float strength = ch("strength"); | |
vector2 noise_offset = chu("noise_offset"); | |
float time_speed = ch("time_speed"); | |
float x_noise = (@P.x * noise_freq) + (@Time * time_speed) + noise_offset.x; | |
float z_noise = (@P.z * noise_freq) + (@Time * time_speed) + noise_offset.y; | |
vector noise_seed = set(x_noise, 0, z_noise); | |
// let downstream nodes access this value | |
vector bal_noise = fit(noise(noise_seed), {0, 0, 0}, {1, 1, 1}, {-1, -1, -1}, {1, 1, 1}); | |
v@noiseval = bal_noise * strength; | |
@P.x += @noiseval.x; | |
@P.z += @noiseval.y; | |
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