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Sketch 4 / Animate Points Attribute wrangle
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| float amplitude = ch("amp"); | |
| float amp_scale = ch("amp_scale"); | |
| float noise_freq = ch("noise_freq"); | |
| float noise_offset = ch("noise_offset"); | |
| float time_speed = ch("time_speed"); | |
| for(float n = 0; n < 1; n += @increment) | |
| { | |
| float base_noise_x = noise_offset + (noise_freq * @ptnum); | |
| float base_noise_y = noise_offset + (noise_freq * @ptnum); | |
| float timescale_x = @Time * time_speed; | |
| float timescale_y = @Time * time_speed; | |
| float noise_over_time_x = noise(base_noise_x + timescale_x); | |
| float noise_over_time_y = noise(base_noise_x + timescale_y); | |
| float offset_x = fit(noise_over_time_x, 0, 1, -0.5, 0.5) * amplitude * amp_scale; | |
| float offset_y = fit(noise_over_time_y, 0, 1, -0.5, 0.5) * amplitude * amp_scale; | |
| @P.x += offset_x; | |
| @P.z += offset_y; | |
| } |
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