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July 31, 2018 12:14
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Bouncing Ball
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| // Example 5-6: Bouncing Ball | |
| int x = 0; | |
| int speedx = 2; | |
| int y = 120; | |
| int speedy = 2; | |
| void setup() { | |
| size(480, 270); | |
| } | |
| void draw() { | |
| background(0); | |
| // Add the current speed to the x location. | |
| x = x + speedx; | |
| // Add the current spped to the y location. | |
| y = y + speedy; | |
| // Remember, || means "or." | |
| if ((x > width) || (x < 0)) { | |
| // If the object reaches either edge of x, multiply speed by -1 to turn it around. | |
| speedx = speedx * -1; | |
| } | |
| if ((y > height) || (y < 0)) { | |
| // If the object reaches either edge of y, multiply speed by -1 to turn it around. | |
| speedy = speedy * -1; | |
| } | |
| // Display circle at x,y location | |
| stroke(0); | |
| fill(255); | |
| ellipse(x,y,32,32); | |
| } |
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