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Spiderman Art using OpenGL
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#include <stdio.h> | |
#include <GL/glut.h> | |
int x = 250; | |
int y = 100; | |
void drawRedShoe(void) | |
{ | |
glBegin(GL_POLYGON); | |
glColor3f(1.0, 0.0, 0.0); | |
glVertex2i(245, 30); | |
glVertex2i(170, 30); | |
glVertex2i(170, 60); | |
glVertex2i(180, 60); | |
glVertex2i(180, 70); | |
glVertex2i(245, 70); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
glColor3f(1.0, 0.0, 0.0); | |
glVertex2i(280, 30); | |
glVertex2i(355, 30); | |
glVertex2i(355, 60); | |
glVertex2i(345, 60); | |
glVertex2i(345, 70); | |
glVertex2i(280, 70); | |
glEnd(); | |
} | |
void drawBluePant(void) | |
{ | |
glBegin(GL_POLYGON); | |
glColor3f(0.0, 0.0, 1.0); | |
glVertex2i(180, 170); | |
glVertex2i(180, 70); | |
glVertex2i(245, 70); | |
glVertex2i(245, 135); | |
glVertex2i(280, 135); | |
glVertex2i(280, 170); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
glColor3f(0.0, 0.0, 1.0); | |
glVertex2i(280, 70); | |
glVertex2i(280, 170); | |
glVertex2i(345, 170); | |
glVertex2i(345, 70); | |
glEnd(); | |
} | |
void drawLeftHand(void) | |
{ | |
glBegin(GL_POLYGON); | |
glColor3f(1.0, 0.0, 0.0); | |
glVertex2i(180, 168); | |
glVertex2i(130, 168); | |
glVertex2i(130, 210); | |
glVertex2i(180, 210); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
glColor3f(0.0, 0.0, 1.0); | |
glVertex2i(130, 210); | |
glVertex2i(180, 210); | |
glVertex2i(180, 285); | |
glVertex2i(130, 270); | |
glEnd(); | |
} | |
void drawRightHand(void) | |
{ | |
glBegin(GL_POLYGON); | |
glColor3f(1.0, 0.0, 0.0); | |
glVertex2i(345, 165); | |
glVertex2i(390, 165); | |
glVertex2i(390, 210); | |
glVertex2i(345, 210); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
glColor3f(0.0, 0.0, 1.0); | |
glVertex2i(390, 210); | |
glVertex2i(345, 210); | |
glVertex2i(345, 285); | |
glVertex2i(395, 270); | |
glEnd(); | |
} | |
void drawBody(void) | |
{ | |
glBegin(GL_POLYGON); | |
glColor3f(1.0, 0.0, 0.0); | |
glVertex2i(220, 300); | |
glVertex2i(310, 300); | |
glVertex2i(345, 285); | |
glVertex2i(345, 170); | |
glVertex2i(180, 170); | |
glVertex2i(180, 285); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
glColor3f(0.0, 0.0, 1.0); | |
glVertex2i(180, 200); | |
glVertex2i(220, 200); | |
glVertex2i(220, 250); | |
glVertex2i(180, 250); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
glColor3f(0.0, 0.0, 1.0); | |
glVertex2i(345, 200); | |
glVertex2i(305, 200); | |
glVertex2i(305, 250); | |
glVertex2i(345, 250); | |
glEnd(); | |
glBegin(GL_LINES); | |
glColor3f(0.0, 0.0, 0.0); | |
glVertex2i(265, 300); | |
glVertex2i(265, 250); | |
glVertex2i(220, 300); | |
glVertex2i(265, 260); | |
glVertex2i(310, 300); | |
glVertex2i(265, 260); | |
glVertex2i(305, 255); | |
glVertex2i(225, 255); | |
glVertex2i(275, 250); | |
glVertex2i(275, 230); | |
glVertex2i(255, 250); | |
glVertex2i(255, 230); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
glColor3f(0.0, 0.0, 0.0); | |
glVertex2i(235, 270); | |
glVertex2i(295, 270); | |
glVertex2i(295, 250); | |
glVertex2i(235, 250); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
glColor3f(0.0, 0.0, 0.0); | |
glVertex2i(230, 210); | |
glVertex2i(250, 210); | |
glVertex2i(250, 220); | |
glVertex2i(230, 220); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
glColor3f(0.0, 0.0, 0.0); | |
glVertex2i(275, 210); | |
glVertex2i(295, 210); | |
glVertex2i(295, 220); | |
glVertex2i(275, 220); | |
glEnd(); | |
} | |
void drawEye(void) | |
{ | |
glBegin(GL_POLYGON); | |
glColor3f(1.0, 1.0, 1.0); | |
glVertex2i(200, 330); | |
glVertex2i(200, 380); | |
glVertex2i(245, 345); | |
glVertex2i(245, 330); | |
glVertex2i(200, 330); | |
glEnd(); | |
glBegin(GL_LINE_STRIP); | |
glColor3f(0.0, 0.0, 0.0); | |
glVertex2i(200, 330); | |
glVertex2i(200, 380); | |
glVertex2i(245, 345); | |
glVertex2i(245, 330); | |
glVertex2i(200, 330); | |
glEnd(); | |
glBegin(GL_POLYGON); | |
glColor3f(1.0, 1.0, 1.0); | |
glVertex2i(285, 330); | |
glVertex2i(330, 330); | |
glVertex2i(330, 380); | |
glVertex2i(285, 345); | |
glVertex2i(285, 330); | |
glEnd(); | |
glBegin(GL_LINE_STRIP); | |
glColor3f(0.0, 0.0, 0.0); | |
glVertex2i(285, 330); | |
glVertex2i(330, 330); | |
glVertex2i(330, 380); | |
glVertex2i(285, 345); | |
glVertex2i(285, 330); | |
glEnd(); | |
} | |
void drawHead(void) | |
{ | |
glBegin(GL_POLYGON); | |
glColor3f(1.0, 0.0, 0.0); | |
glVertex2i(220, 300); | |
glVertex2i(310, 300); | |
glVertex2i(355, 330); | |
glVertex2i(355, 390); | |
glVertex2i(315, 410); | |
glVertex2i(225, 410); | |
glVertex2i(175, 390); | |
glVertex2i(175, 330); | |
glVertex2i(220, 300); | |
glEnd(); | |
glBegin(GL_LINE_STRIP); | |
glColor3f(0.0, 0.0, 0.0); | |
glVertex2i(220, 300); | |
glVertex2i(310, 300); | |
glVertex2i(355, 330); | |
glVertex2i(355, 390); | |
glVertex2i(315, 410); | |
glVertex2i(225, 410); | |
glVertex2i(175, 390); | |
glVertex2i(175, 330); | |
glVertex2i(220, 300); | |
glEnd(); | |
} | |
void drawShapeLines(void) | |
{ | |
glBegin(GL_LINE_STRIP); | |
glColor3f(0.0, 0.0, 0.0); | |
glVertex2i(170, 60); | |
glVertex2i(170, 30); | |
glVertex2i(245, 30); | |
glVertex2i(245, 135); | |
glVertex2i(280, 135); | |
glVertex2i(280, 30); | |
glVertex2i(355, 30); | |
glVertex2i(355, 60); | |
glEnd(); | |
glBegin(GL_LINES); | |
glColor3f(0.0, 0.0, 0.0); | |
glVertex2i(280, 70); | |
glVertex2i(345, 70); | |
glVertex2i(245, 70); | |
glVertex2i(180, 70); | |
glVertex2i(345, 60); | |
glVertex2i(345, 285); | |
glVertex2i(180, 60); | |
glVertex2i(180, 285); | |
// Hand Left | |
glVertex2i(180, 165); | |
glVertex2i(135, 165); | |
glVertex2i(130, 168); | |
glVertex2i(130, 270); | |
glVertex2i(130, 270); | |
glVertex2i(220, 300); | |
// Hand Right | |
glVertex2i(345, 165); | |
glVertex2i(390, 165); | |
glVertex2i(395, 168); | |
glVertex2i(395, 270); | |
glVertex2i(395, 270); | |
glVertex2i(310, 300); | |
//Sholder | |
glVertex2i(220, 300); | |
glVertex2i(310, 300); | |
glEnd(); | |
} | |
void myDisplay(void) | |
{ | |
glClear(GL_COLOR_BUFFER_BIT); | |
glLineWidth(GLfloat(10.0)); | |
drawRedShoe(); | |
drawBluePant(); | |
drawLeftHand(); | |
drawRightHand(); | |
drawBody(); | |
drawHead(); | |
drawEye(); | |
drawShapeLines(); | |
glFlush(); | |
} | |
void myInit(void) | |
{ | |
glClearColor(1.0, 1.0, 1.0, 0.0); | |
glColor3f(0.0f, 0.0f, 0.0f); | |
glPointSize(4.0); | |
glMatrixMode(GL_PROJECTION); | |
glLoadIdentity(); | |
gluOrtho2D(0.0, 640.0, 0.0, 480.0); | |
} | |
void main(int argc, char** argv) | |
{ | |
glutInit(&argc, argv); | |
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); | |
glutInitWindowSize(520, 575); | |
glutInitWindowPosition(100, 150); | |
glutCreateWindow("Draw the attached Image: Spider Man"); | |
glutDisplayFunc(myDisplay); | |
myInit(); | |
glutMainLoop(); | |
} |
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