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Elm Day Three: Heads
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import Color exposing (..) | |
import Collage exposing (..) | |
import Element exposing (Element, image, leftAligned, toHtml) | |
import Html exposing (Html) | |
import Keyboard exposing (..) | |
import Key exposing (..) | |
import List exposing ((::), all, filter, length) | |
import Mouse exposing (..) | |
import Random exposing (Seed, step, initialSeed, int) | |
import Text exposing (color, fromString, height, monospace) | |
import Time exposing (Time, every, millisecond) | |
main = Html.program { init = init, view = view, update = update, subscriptions = subscriptions } | |
-- MODEL | |
type State = Play | Pause | GameOver | |
type alias Head = | |
{ | |
x: Float, | |
y: Float, | |
vx: Float, | |
vy: Float, | |
img: String | |
} | |
type alias Player = | |
{ | |
x: Float, | |
score: Int | |
} | |
type alias Model = | |
{ | |
state: State, | |
heads: List Head, | |
player: Player, | |
seed: Seed | |
} | |
defaultHead n = { x=100.0, y=75, vx=60, vy=0.0, img=headImage n } | |
defaultGame = { state = Pause, | |
heads = [], | |
player = {x=0.0, score=0}, | |
seed = initialSeed 1234} | |
headImage n = | |
case n of | |
0 -> "/img/brucetate.png" | |
1 -> "/img/davethomas.png" | |
2 -> "/img/evanczaplicki.png" | |
3 -> "/img/joearmstrong.png" | |
4 -> "/img/josevalim.png" | |
_ -> "" | |
bottom = 550 | |
secsPerFrame = 0.02 | |
init = (defaultGame, Cmd.none) | |
-- UPDATE | |
stepGamePlay delta ({state, heads, player, seed} as game) = | |
let (rand, seed_) = | |
step (int 0 4) seed | |
in | |
{ game | state = stepGameOver player heads | |
, heads = stepHeads heads delta player.score rand | |
, player = stepPlayer player delta heads | |
, seed = seed_} | |
stepGameOver player heads = | |
if allHeadsSafe player heads then Play else GameOver | |
allHeadsSafe player heads = | |
all (headSafe player) heads | |
headSafe player head = | |
head.y < bottom || abs (head.x - player.x) < 50 | |
stepHeads heads delta score rand = | |
spawnHead score heads rand | |
|> bounceHeads | |
|> removeComplete | |
|> moveHeads delta | |
spawnHead score heads rand = | |
let addHead = length heads < (score // 5000 + 1) | |
&& all (\head -> head.x > 107.0) heads in | |
if addHead then defaultHead rand :: heads else heads | |
bounceHeads heads = List.map bounce heads | |
bounce head = | |
{ head | vy = if head.y > bottom && head.vy > 0 | |
then -head.vy * 0.95 | |
else head.vy } | |
removeComplete heads = filter (\x -> not (complete x)) heads | |
complete {x} = x > 750 | |
moveHeads delta heads = List.map moveHead heads | |
moveHead ({x, y, vx, vy} as head) = | |
{ head | x = x + vx * secsPerFrame | |
, y = y + vy * secsPerFrame | |
, vy = vy + secsPerFrame * 400 } | |
stepPlayer player delta heads = | |
{ player | score = stepScore player heads } | |
stepPlayerLeft ({player} as model) = | |
{ model | player = { player | x = player.x - 75 } } | |
stepPlayerRight ({player} as model) = | |
{ model | player = { player | x = player.x + 75 } } | |
stepScore player heads = -- (11) | |
player.score + | |
1 + | |
1000 * (length (filter complete heads)) | |
stepGameFinished delta ({state, heads, player, seed} as game) = | |
if player.score == 0 then defaultGame | |
else { game | state = GameOver | |
, player = { player | x = toFloat 0 } } | |
flipPauseState model = | |
case model.state of | |
Play -> { model | state = Pause } | |
Pause -> { model | state = Play } | |
GameOver -> defaultGame | |
stepGame delta model = | |
case model.state of | |
Play -> stepGamePlay delta model | |
Pause -> model | |
GameOver -> stepGameFinished delta model | |
keyPressed : KeyCode -> Model -> Model | |
keyPressed keyCode model = | |
case Key.fromCode keyCode of | |
Space -> | |
flipPauseState model | |
ArrowLeft -> | |
stepPlayerLeft model | |
ArrowRight -> | |
stepPlayerRight model | |
_ -> | |
model | |
type Msg | |
= Tick Time | |
| KeyDown KeyCode | |
update : Msg -> Model -> (Model, Cmd Msg) | |
update msg model = | |
case msg of | |
Tick delta -> (stepGame delta model, Cmd.none) | |
KeyDown keyCode -> (keyPressed keyCode model, Cmd.none) | |
-- Subscriptions | |
subscriptions : Model -> Sub Msg | |
subscriptions model = | |
Sub.batch | |
[ Time.every (20 * millisecond) Tick | |
, Keyboard.downs KeyDown | |
] | |
-- VIEW | |
display ({state, heads, player, seed} as game) = | |
let (w, h) = (800, 600) | |
in collage w h | |
([ drawRoad w h | |
, drawBuilding w h | |
, drawPaddle w h player.x | |
, drawScore w h player | |
, drawMessage w h state] ++ | |
(drawHeads w h heads)) | |
drawRoad w h = | |
filled gray (rect (toFloat w) 100) | |
|> moveY (-(half h) + 50) | |
drawBuilding w h = | |
filled red (rect 100 (toFloat h)) | |
|> moveX (-(half w) + 50) | |
drawHeads w h heads = List.map (drawHead w h) heads | |
drawHead w h head = | |
let x = half w - head.x | |
y = half h - head.y | |
src = head.img | |
in toForm (image 75 75 src) | |
|> move (-x, y) | |
|> rotate (degrees (x * 2 - 100)) | |
drawPaddle w h x = | |
filled black (rect 80 10) | |
|> moveX (x + 10 - half w) | |
|> moveY (-(half h - 30)) | |
half x = toFloat x / 2 | |
drawScore w h player = | |
toForm (fullScore player) | |
|> move (half w - 150, half h - 40) | |
fullScore player = txt (height 50) (toString player.score) | |
txt f = leftAligned << f << monospace << color blue << fromString | |
drawMessage w h state = | |
toForm (txt (height 50) (stateMessage state)) | |
|> move (50, 50) | |
stateMessage state = | |
if state == GameOver then "Game Over" else "Language Head" | |
view : Model -> Html Msg | |
view model = toHtml (display model) |
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