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Concise Tak Rules

Tak Rules

1. Starting Play

1.1. Board Setup

  • The board must be square: standard sizes are 3×3, 4×4, 5×5, 6×6, 7x7, or 8×8.
  • The board starts empty.
  • Players each have a supply of stones and capstones based on board size:
Board Size Stones per Player Capstones per Player
3×3 10 0
4×4 15 0
5×5 21 1
6×6 30 1
7x7 40 2
8×8 50 2
  • Players begin with all their pieces in reserve (not yet on the board).

1.2. First Turns

  • Determine the first player randomly in the first game; alternate thereafter.
  • First placement: Player 1 places a flat stone for Player 2.
  • Second placement: Player 2 places a flat stone for Player 1.
  • Then, regular play begins with Player 1.

Note that walls and capstones may not be played in the first turns.

2. Taking Turns

On a turn, a player must either place a piece (from their reserve) or move a stack they control.

2.1. Placing Stones

2.1.1. Piece Types

  • Flat Stone: Can be part of a road and can be stacked upon.
  • Standing Stone (Wall): Cannot be part of a road and cannot be stacked upon.
  • Capstone: Counts as part of a road; cannot be stacked upon; can flatten walls.

2.1.2. Placement Rules

  • Place one piece (flat, wall, or capstone) on any empty space.
  • Pieces cannot be placed directly onto other pieces.
  • Standing stones and capstones may only be placed from reserve; they cannot be created by movement.
  • If a player places their last piece or fills the last board space, the game ends immediately.

2.2. Moving Stones

2.2.1. Movement

  • Only the player whose piece is on top of a stack may move it.
  • A move must be in a straight line (orthogonally); no diagonal moves.
  • The moving player may take up to the board's width (the carry limit, e.g., 5 in a 5×5 game) of pieces from the top of a stack.

2.2.2. Dropping Stones

  • At least one stone must be dropped on each space along the path.
  • Pieces dropped must come from the bottom of the carried stack.
  • Stones may be dropped onto flat stones (or empty squares) but not onto standing stones or capstones.
  • There is no limit to how tall a stack may become.

2.2.3. Flattening Walls

  • A capstone may flatten a standing stone (wall) by moving onto it alone, as the final step of a move.
  • A capstone may be part of a taller stack during movement, but must be the only piece to move onto the wall.
  • A capstone may flatten a wall even if the wall is on top of a stack; the wall becomes a flat stone, and the stack beneath remains unchanged.

3. Winning

3.1. Road Win

  • A player wins by forming a continuous orthogonal path (a road) connecting opposite board edges.
  • Only flat stones and capstones may be part of a road; standing stones do not count.
  • The road may lie across flat stones or capstones on top of stacks.
  • Roads may turn, but must be orthogonal; diagonal connections do not count.
  • The game ends immediately when a road is completed.

3.2. Flat Win

  • If a player places their last piece, or if the board is full and no road exists, the game ends.
  • The player with the most flat stones on top of stacks wins.
  • Do not count covered flats, standing stones, or capstones.
  • If the count is tied, the game is a draw.

3.3. Double Road (Rare)

  • If both players complete a road in the same move, the active player always wins, regardless of whose road is completed.

3.4. Calling "Tak"

  • Declaring "Tak" when threatening a win is optional, like calling "check" in chess.
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