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// Authoer: The SwiftUI Lab
// Full article: https://swiftui-lab.com/scrollview-pull-to-refresh/
import SwiftUI
struct RefreshableScrollView<Content: View>: View {
@State private var previousScrollOffset: CGFloat = 0
@State private var scrollOffset: CGFloat = 0
@State private var frozen: Bool = false
@State private var rotation: Angle = .degrees(0)
var threshold: CGFloat = 80
@Binding var refreshing: Bool
let content: Content
init(height: CGFloat = 80, refreshing: Binding<Bool>, @ViewBuilder content: () -> Content) {
self.threshold = height
self._refreshing = refreshing
self.content = content()
}
var body: some View {
return VStack {
ScrollView {
ZStack(alignment: .top) {
MovingView()
VStack { self.content }.alignmentGuide(.top, computeValue: { d in (self.refreshing && self.frozen) ? -self.threshold : 0.0 })
SymbolView(height: self.threshold, loading: self.refreshing, frozen: self.frozen, rotation: self.rotation)
}
}
.background(FixedView())
.onPreferenceChange(RefreshableKeyTypes.PrefKey.self) { values in
self.refreshLogic(values: values)
}
}
}
func refreshLogic(values: [RefreshableKeyTypes.PrefData]) {
DispatchQueue.main.async {
// Calculate scroll offset
let movingBounds = values.first { $0.vType == .movingView }?.bounds ?? .zero
let fixedBounds = values.first { $0.vType == .fixedView }?.bounds ?? .zero
self.scrollOffset = movingBounds.minY - fixedBounds.minY
self.rotation = self.symbolRotation(self.scrollOffset)
// Crossing the threshold on the way down, we start the refresh process
if !self.refreshing && (self.scrollOffset > self.threshold && self.previousScrollOffset <= self.threshold) {
self.refreshing = true
}
if self.refreshing {
// Crossing the threshold on the way up, we add a space at the top of the scrollview
if self.previousScrollOffset > self.threshold && self.scrollOffset <= self.threshold {
self.frozen = true
}
} else {
// remove the sapce at the top of the scroll view
self.frozen = false
}
// Update last scroll offset
self.previousScrollOffset = self.scrollOffset
}
}
func symbolRotation(_ scrollOffset: CGFloat) -> Angle {
// We will begin rotation, only after we have passed
// 60% of the way of reaching the threshold.
if scrollOffset < self.threshold * 0.60 {
return .degrees(0)
} else {
// Calculate rotation, based on the amount of scroll offset
let h = Double(self.threshold)
let d = Double(scrollOffset)
let v = max(min(d - (h * 0.6), h * 0.4), 0)
return .degrees(180 * v / (h * 0.4))
}
}
struct SymbolView: View {
var height: CGFloat
var loading: Bool
var frozen: Bool
var rotation: Angle
var body: some View {
Group {
if self.loading { // If loading, show the activity control
VStack {
Spacer()
ActivityRep()
Spacer()
}.frame(height: height).fixedSize()
.offset(y: -height + (self.loading && self.frozen ? height : 0.0))
} else {
Image(systemName: "arrow.down") // If not loading, show the arrow
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: height * 0.25, height: height * 0.25).fixedSize()
.padding(height * 0.375)
.rotationEffect(rotation)
.offset(y: -height + (loading && frozen ? +height : 0.0))
}
}
}
}
struct MovingView: View {
var body: some View {
GeometryReader { proxy in
Color.clear.preference(key: RefreshableKeyTypes.PrefKey.self, value: [RefreshableKeyTypes.PrefData(vType: .movingView, bounds: proxy.frame(in: .global))])
}.frame(height: 0)
}
}
struct FixedView: View {
var body: some View {
GeometryReader { proxy in
Color.clear.preference(key: RefreshableKeyTypes.PrefKey.self, value: [RefreshableKeyTypes.PrefData(vType: .fixedView, bounds: proxy.frame(in: .global))])
}
}
}
}
struct RefreshableKeyTypes {
enum ViewType: Int {
case movingView
case fixedView
}
struct PrefData: Equatable {
let vType: ViewType
let bounds: CGRect
}
struct PrefKey: PreferenceKey {
static var defaultValue: [PrefData] = []
static func reduce(value: inout [PrefData], nextValue: () -> [PrefData]) {
value.append(contentsOf: nextValue())
}
typealias Value = [PrefData]
}
}
struct ActivityRep: UIViewRepresentable {
func makeUIView(context: UIViewRepresentableContext<ActivityRep>) -> UIActivityIndicatorView {
return UIActivityIndicatorView()
}
func updateUIView(_ uiView: UIActivityIndicatorView, context: UIViewRepresentableContext<ActivityRep>) {
uiView.startAnimating()
}
}
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