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/** | |
* Author: Min Hoo Lee | |
* Date: March 20, 2015 - May 19, 2015 (start to end) | |
* | |
* Description: | |
* ColorShooter.java is the program containing the game "Arcus Coelestis". | |
* This game was created and designed for the Game-In-5-Weeks Project. | |
* It involves the user controlling a cannon to shoot colored balls | |
* (specified by HSV sliders) at randomly colored balls | |
* located in the top of the screen. If the ball hits a ball of the same color, |
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// Interesting dilemma in which Egyptian style is worse in performance | |
// than Allman style (brackets on seperate lines) | |
// Egyptian Style | |
void MyFunction( | |
int parameterOne, | |
int parameterTwo) { | |
int localOne, | |
int localTwo | |
} |
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" Settings | |
"set nohud | |
set smoothscroll | |
set typelinkhints | |
set cncpcompletion | |
set autoupdategist | |
set nochangelog | |
let searchlimit = 45 | |
let scrollstep = 150 |
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[ 0%] Built target opencv_hal_pch_dephelp | |
[ 0%] [ 0%] Built target opencv_ts_pch_dephelp | |
Built target opencv_core_pch_dephelp | |
[ 1%] [ 1%] Built target opencv_imgproc_pch_dephelp | |
[ 1%] Built target opencv_imgcodecs_pch_dephelp | |
Built target opencv_highgui_pch_dephelp | |
[ 5%] Built target libwebp | |
[ 5%] [ 5%] Built target opencv_videoio_pch_dephelp | |
[ 5%] Built target opencv_perf_core_pch_dephelp | |
Built target opencv_test_core_pch_dephelp |
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## Refer to http://caffe.berkeleyvision.org/installation.html | |
# Contributions simplifying and improving our build system are welcome! | |
# cuDNN acceleration switch (uncomment to build with cuDNN). | |
USE_CUDNN := 1 | |
# CPU-only switch (uncomment to build without GPU support). | |
# CPU_ONLY := 1 | |
# uncomment to disable IO dependencies and corresponding data layers |
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