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@minjang
Created February 11, 2016 23:10
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bool NStrideDetector::IsMergable(int64_t ea, int32_t /*size*/, const TRAINING& t) const
{
//
// Note: be careful of the sign for % operation
//
int64_t abs_stride = (t.distance > 0 ? t.distance : -t.distance);
int64_t lb = (t.low - abs_stride < t.low ? t.low - abs_stride : t.low/*0*/);
int64_t ub = (t.high + abs_stride > t.high ? t.high + abs_stride : t.high/*-1*/);
if (/*(t.size == size) &&*/ (((t.low - ea) % abs_stride) == 0) &&
(lb <= ea && ea <= ub))
return true;
else
return false;
}
/*
eStart --> eFirstAddrSeen --> eStrideLearned --> eWeakStride --> eStrongStride
*/
NStrideDetector::StrideAction NStrideDetector::QueryAndTrainWorker(int64_t ea,
int32_t size, NStrideDetector::TRAINING& t)
{
switch (t.state)
{
case eStart:
// First: see the first address
t.state = eFirstAddrSeen;
t.low = ea;
t.high = 0;
t.distance = 0;
t.size = size;
#ifdef STRIDE_PROFILING
t.cur_stride_length = 0;
#endif
return actionPoint; // Point
case eFirstAddrSeen:
// Second: see the second address, learning the stride
t.state = eStrideLearned;
t.distance = (ea - t.low);
if (t.low < ea)
{
// Increasing stride
t.high = ea;
}
else /* if (stride->low >= ea) */
{
// Decreasing stride: make it sure 'low' and 'high'
t.high = t.low;
t.low = ea;
}
if (t.distance == 0)
return actionFixedPoint;
else
return actionPoint; // It's still treated as a point
case eStrideLearned:
if (t.distance == 0 && ea == t.low)
{
// Zero stride: remain on the state
return actionFixedPoint; // Fixed location
}
else if (t.distance == 0 && ea != t.low)
{
// Zero stride was broken: let's learn this stride
t.low = std::min(t.low, ea);
t.high = std::max(t.high, ea);
t.size = size;
t.distance = (ea - t.low);
return actionPoint;
}
else if (IsMergable(ea, size, t))
{
// Let's start a new stride
t.state = eWeakStride;
t.low = std::min(t.low, ea);
t.high = std::max(t.high, ea);
#ifdef STRIDE_PROFILING
t.cur_stride_length = 3;
#endif
return actionNewStride;
}
else
{
// Non-stride (e.g., 10 -> 20 -> 5): just goto first stage
t.state = eFirstAddrSeen;
t.low = ea;
t.high = 0;
t.distance = 0;
t.size = size;
#ifdef STRIDE_PROFILING
t.cur_stride_length = 0;
#endif
return actionPoint;
}
case eWeakStride:
if (t.IsReset())
{
t.low = t.high = ea;
return actionNewStride;
}
else if (IsMergable(ea, size, t))
{
t.state = eStrongStride;
if (ea > t.high)
{
#ifdef STRIDE_PROFILING
t.cur_stride_length++;
#endif
t.high = ea;
return actionStrideHigh;
}
else if (ea < t.low)
{
#ifdef STRIDE_PROFILING
t.cur_stride_length++;
#endif
t.low = ea;
return actionStrideLow;
}
else
return actionStrideSame;
}
else
{
// Non-stride: backward..
t.state = eStrideLearned;
t.low = ea;
t.high = ea;
#ifdef STRIDE_PROFILING
update_max(t.max_stride_length, t.cur_stride_length);
update_min(t.min_stride_length, t.cur_stride_length);
t.cur_stride_length = 1;
#endif
return actionPoint;
}
case eStrongStride:
if (t.IsReset())
{
t.low = t.high = ea;
return actionNewStride;
}
else if (IsMergable(ea, size, t))
{
if (ea > t.high)
{
#ifdef STRIDE_PROFILING
t.cur_stride_length++;
#endif
t.high = ea;
return actionStrideHigh;
}
else if (ea < t.low)
{
#ifdef STRIDE_PROFILING
t.cur_stride_length++;
#endif
t.low = ea;
return actionStrideLow;
}
else
return actionStrideSame;
}
else
{
// Non-stride: goto weak stride, but don't discard stride
// And, assume that this address will be the start of the new stride stream
t.state = eWeakStride;
t.low = ea;
t.high = ea;
#ifdef STRIDE_PROFILING
update_max(t.max_stride_length, t.cur_stride_length);
update_min(t.min_stride_length, t.cur_stride_length);
t.cur_stride_length = 1;
#endif
return actionNewStride;
}
}
return actionPoint;
}
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