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| import SwiftUI | |
| import PlaygroundSupport | |
| struct ContentView: View { | |
| @State var gradientAngle: Double = 0 | |
| var colors = [ | |
| Color(UIColor.systemRed), | |
| Color(UIColor.systemOrange), | |
| Color(UIColor.systemYellow), | |
| Color(UIColor.systemGreen), | |
| Color(UIColor.systemBlue), | |
| Color(UIColor.systemIndigo), | |
| Color(UIColor.systemPurple) | |
| ] | |
| var body: some View { | |
| ZStack { | |
| Rectangle() | |
| .fill( | |
| AngularGradient(gradient: Gradient(colors: colors), center: .center, angle: .degrees(gradientAngle)) | |
| ) | |
| .overlay( | |
| Blur(style: .systemThinMaterial) | |
| ) | |
| } | |
| .onAppear { | |
| withAnimation(Animation.linear(duration: 12).repeatForever(autoreverses: false)) { | |
| self.gradientAngle = 360 | |
| } | |
| } | |
| } | |
| } | |
| struct Blur: UIViewRepresentable { | |
| var style: UIBlurEffect.Style | |
| func makeUIView(context: Context) -> UIVisualEffectView { | |
| return UIVisualEffectView(effect: UIBlurEffect(style: style)) | |
| } | |
| func updateUIView(_ uiView: UIVisualEffectView, context: Context) { | |
| uiView.effect = UIBlurEffect(style: style) | |
| } | |
| } | |
| PlaygroundPage.current.setLiveView(ContentView()) |
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