Created
February 4, 2020 22:21
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A simple method to set LinearGradient as text color to TextView
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import android.graphics.Color; | |
import android.graphics.LinearGradient; | |
import android.graphics.Paint; | |
import android.graphics.Rect; | |
import android.graphics.Shader; | |
import android.text.Layout; | |
import android.widget.TextView; | |
public class GradientTextViewUtil { | |
public static void setGradientTextColor(TextView textView, float angle, int[] colors) { | |
setGradientTextColor(textView, angle, colors, null); | |
} | |
public static void setGradientTextColor(final TextView textView, final float angle, final int[] colors, final float[] positions) { | |
textView.post(new Runnable() { | |
@Override | |
public void run() { | |
final Rect textBound = new Rect(Integer.MAX_VALUE, Integer.MAX_VALUE, Integer.MIN_VALUE, Integer.MIN_VALUE); | |
final Layout layout = textView.getLayout(); | |
for(int i = 0; i < textView.getLineCount(); i++) { | |
float left = layout.getLineLeft(i); | |
float right = layout.getLineRight(i); | |
if(left < textBound.left) textBound.left = (int)left; | |
if(right > textBound.right) textBound.right = (int)right; | |
} | |
textBound.top = layout.getLineTop(0); | |
textBound.bottom = layout.getLineBottom(textView.getLineCount() - 1); | |
if(textView.getIncludeFontPadding()) { | |
Paint.FontMetrics fontMetrics = textView.getPaint().getFontMetrics(); | |
textBound.top += (fontMetrics.ascent - fontMetrics.top); | |
textBound.bottom -= (fontMetrics.bottom - fontMetrics.descent); | |
} | |
double angleInRadians = Math.toRadians(angle); | |
double r = Math.sqrt(Math.pow(textBound.bottom - textBound.top, 2) + | |
Math.pow(textBound.right - textBound.left, 2)) / 2; | |
float centerX = textBound.left + (textBound.right - textBound.left) / 2; | |
float centerY = textBound.top + (textBound.bottom - textBound.top) / 2; | |
float startX = (float)Math.max(textBound.left, Math.min(textBound.right, centerX - r * Math.cos(angleInRadians))); | |
float startY = (float)Math.min(textBound.bottom, Math.max(textBound.top, centerY - r * Math.sin(angleInRadians))); | |
float endX = (float)Math.max(textBound.left, Math.min(textBound.right, centerX + r * Math.cos(angleInRadians))); | |
float endY = (float)Math.min(textBound.bottom, Math.max(textBound.top, centerY + r * Math.sin(angleInRadians))); | |
Shader textShader = new LinearGradient(startX, startY, endX, endY, colors, positions, | |
Shader.TileMode.CLAMP); | |
textView.setTextColor(Color.WHITE); | |
textView.getPaint().setShader(textShader); | |
} | |
}); | |
} | |
} |
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