Created
January 20, 2016 02:49
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A simple minecraft script that digs holes leaving only valuable ore in place. Written with Blocky on learntomod.com
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var currentBlock; | |
var depth; | |
var drone; | |
var i; | |
var keep; | |
var keepIndex; | |
var length2; | |
var width; | |
function cube(length2, width, depth) { | |
var i_inc = 1; | |
if (1 > depth) { | |
i_inc = -i_inc; | |
} | |
for (i = 1; | |
i_inc >= 0 ? i <= depth : i >= depth; | |
i += i_inc) { | |
drone.down(1); | |
level(width, length2); | |
} | |
drone.up(depth); | |
} | |
function level(width, length2) { | |
var i_inc2 = 1; | |
if (1 > width) { | |
i_inc2 = -i_inc2; | |
} | |
for (i = 1; | |
i_inc2 >= 0 ? i <= width : i >= width; | |
i += i_inc2) { | |
drone.right(1); | |
row(length2); | |
} | |
drone.left(width); | |
} | |
function main() { | |
drone = (new Drone(me, me.location)); | |
cube(3, 5, 2); | |
} | |
function mine() { | |
keep = [(Material.EMERALD_ORE), (Material.GOLD_ORE), (Material.LAPIS_ORE), (Material.REDSTONE_ORE), (Material.IRON_ORE), (Material.DIAMOND_ORE), (Material.COAL_ORE)]; | |
currentBlock = ((drone.getLocation()).getBlock()); | |
keepIndex = keep.indexOf(currentBlock.getType()) + 1; | |
if (keepIndex > 0) { | |
drone.box((Material.AIR)); | |
} | |
} | |
function row(length2) { | |
var i_inc3 = 1; | |
if (1 > length2) { | |
i_inc3 = -i_inc3; | |
} | |
for (i = 1; | |
i_inc3 >= 0 ? i <= length2 : i >= length2; | |
i += i_inc3) { | |
mine(); | |
drone.fwd(1); | |
} | |
drone.back(length2); | |
} | |
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