Skip to content

Instantly share code, notes, and snippets.

@mishazawa
Last active December 23, 2019 08:19
Show Gist options
  • Select an option

  • Save mishazawa/96a2e8415974483ca64b49b79fe7cd1c to your computer and use it in GitHub Desktop.

Select an option

Save mishazawa/96a2e8415974483ca64b49b79fe7cd1c to your computer and use it in GitHub Desktop.

books

  • Foundations of Game Design, by Ernest Adams

  • Rules of Play: Game Design Fundamentals, by Katie Salen and Eric Zimmerman

  • A Game Design Vocabulary, by Anna Anthropy and Naomi Clark

  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games, by Tracy Fullerton

  • The Art of Game Design: A Book of Lenses, by Jesse Schell

  • A Theory of Fun for Game Design, by Raph Koster

  • How to do Things with Videogames, by Ian Bogost

frameworks

The Mechanics, Dynamics and Aesthetics (MDA) and the Design, Play and Experience (DPE) models come from extensive design research practice.

  • Winn, B. (2009). The Design, Play, and Experience Framework. Handbook of Research on Effective Electronic Gaming in Education. Richard Ferdig (editor). Volume 3, Chapter 58.

  • Hunicke, R., LeBlanc, M., & Zubek, R. (2004). MDA: A Formal Approach to Game Design and Game Research

articles

  • Why Your Game Idea Sucks, by Erin Hoffman

  • O’Donnell, C. (2014). On Balinese Cockfights: Deeply Extending Play. Games and Culture, 9(6), 406-416.

  • Meadows, D. H. (2008). Thinking in Systems: A Primer. Chelsea Green Publishing.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment