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function processPoints (firstPoint, secondPoint, thirdPoint, sessionPoints, width, height, radius = width * 0.05) { | |
const initialPoints = [firstPoint, secondPoint, thirdPoint]; | |
let transformedPoints = sessionPoints.concat(initialPoints); | |
// Traslate all points moving the secondPoint to (0, 0) on the plane | |
transformedPoints = transformedPoints.map((p) => { | |
return { | |
x: p.x - secondPoint.x, | |
y: p.y - secondPoint.y | |
}; | |
}); | |
// Get rotation angle | |
const y = thirdPoint.y - secondPoint.y; | |
const x = thirdPoint.x - secondPoint.x; | |
const angle = 2 * Math.PI - Math.atan2(y, x); | |
// Rotate to make field parallel to x axis: https://en.wikipedia.org/wiki/Rotation_matrix | |
const cos = Math.cos(angle); | |
const sin = Math.sin(angle); | |
transformedPoints = transformedPoints.map((p) => { | |
return { | |
x: p.x * cos - p.y * sin, | |
y: p.x * sin + p.y * cos | |
}; | |
}); | |
const transformedFirstPoint = transformedPoints[transformedPoints.length - 3]; | |
const transformedSecondPoint = transformedPoints[transformedPoints.length - 2]; | |
const transformedThirdPoint = transformedPoints[transformedPoints.length - 1]; | |
const transformedInitialPoints = [transformedFirstPoint, transformedSecondPoint, transformedThirdPoint]; | |
// Fixing cases when rectangle is in any negative coordinates | |
const xMin = Math.min(...transformedInitialPoints.map((p) => p.x)); | |
const yMin = Math.min(...transformedInitialPoints.map((p) => p.y)); | |
transformedPoints.forEach((p) => { | |
p.x -= Math.floor(xMin < 0 ? xMin : 0); | |
p.y -= Math.floor(yMin < 0 ? yMin : 0); | |
}); | |
// Adding heat parameter | |
const heatPoints = {}; | |
transformedPoints.forEach((p) => { | |
const pointString = `${p.x}-${p.y}`; | |
heatPoints[pointString] = { | |
...p, | |
value: ((heatPoints[pointString] && heatPoints[pointString].value) || 0) + 1 | |
}; | |
}); | |
transformedPoints = values(heatPoints); | |
// Scaling to screen | |
const xMax = Math.max(...transformedInitialPoints.map((p) => p.x)); | |
const yMax = Math.max(...transformedInitialPoints.map((p) => p.y)); | |
transformedPoints.forEach((p) => { | |
p.x = Math.floor(p.x * (width - 3 * radius) / xMax + radius); | |
p.y = Math.floor(p.y * (height - 3 * radius) / yMax + radius); | |
}); | |
// Filtering outside points | |
const scaledXMax = xMax * (width - 3 * radius) / xMax + radius; | |
const scaledYMax = yMax * (height - 3 * radius) / yMax + radius; | |
transformedPoints = transformedPoints.filter((p) => { | |
return p.x >= -radius && p.x <= scaledXMax + radius && | |
p.y >= -radius && p.y <= scaledYMax + radius; | |
}); | |
return transformedPoints; | |
}; | |
function degToRad (deg) { | |
return deg * Math.PI / 180; | |
}; | |
function values (obj) { | |
const array = []; | |
for (const key in obj) { | |
array.push(obj[key]); | |
} | |
return array; | |
}; |
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