20w21a
| Table of Contents |
|---|
Noisesize_horizontal and size_verticaldensity_factor and density_offsetsamplingtop_slide and bottom_slide |
Structuresspacing and separationsalt |
Integers between 1 and 4.
→ size_horizontal
↓ size_vertical
| 1 | 2 | 4 | |
|---|---|---|---|
| 1 | ![]() |
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| 2 | ![]() |
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| 3 | ![]() |
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| 4 | ![]() |
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Surprisingly, when size_horizontal is 3, it generates this interesting pattern

When editing these values, you need to keep in mind the following formula.
terrain height = ((density_offset / density_factor) + 1) * height / 2
density_factor |
density_offset |
|
|---|---|---|
| 0.5 | -0.25 | ![]() |
| 1 | -0.5 | ![]() |
| 2 | -1 | ![]() |
| 4 | -2 | ![]() |
| 0.25 | 1 | 8 |
|---|---|---|
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Setting xz_scale to 0 will cause a flat surface.
| 20 | 80 | 320 |
|---|---|---|
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WIP
spacing determines the maximum space in chunks between two structures of this type. separation determines the minimum space in chunks. spacing must be larger than separation. A grid pattern forms when spacing is one larger than separation.
→ separation
↓ spacing
| 1 | 2 | 3 | |
|---|---|---|---|
| 2 | ![]() |
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| 3 | ![]() |
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| 4 | ![]() |
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| 5 | ![]() |
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Determines the random placement of the structures after being combined with the seed.






























The "checkerboard" type for the custom dimension generator doesn't seem to be generating syntax that's acceptable to the game. (As of 1.16.3