| Table of Contents |
|---|
| Density Factor |
| Slides target size offset |
density_factor |
density_offset |
|
|---|---|---|
| 2 | 0 | ![]() |
| 1 | 0 | ![]() |
| 1/2 | 0 | ![]() |
| 1/4 | 0 | ![]() |
| 1/8 | 0 | ![]() |
| 1/16 | 0 | ![]() |
| 1/32 | 0 | ![]() |
| 1/64 | 0 | ![]() |
| 0 | 0 | ![]() |
Curves at the bottom and top of the world. Either removes or add terrain.
The examples below use top_slide, bottom_slide works similar but at the bottom of the world. density_factor and density_offset are both 0 in these examples.
Positive values add terrain, negative values remove terrain.
target |
size |
offset |
|
|---|---|---|---|
| -30 | 1 | 0 | ![]() |
| -20 | 1 | 0 | ![]() |
| -10 | 1 | 0 | |
| 0 | 1 | 0 | ![]() |
| 10 | 1 | 0 | ![]() |
| 20 | 1 | 0 | ![]() |
| 30 | 1 | 0 | ![]() |
Determines the affected range. In steps of 4 * size_vertical. For example if size_vertical is 2 and size is 3, the curve will be spread out over 24 blocks.
target |
size |
offset |
|
|---|---|---|---|
| 30 | 1 | 0 | ![]() |
| 30 | 2 | 0 | ![]() |
| 30 | 3 | 0 | ![]() |
| 30 | 4 | 0 | ![]() |
| 30 | 5 | 0 | ![]() |
Moves the affected range closer to the center of the world. Works in steps of 4 * size_vertical just like size.
target |
size |
offset |
|
|---|---|---|---|
| 30 | 1 | 0 | ![]() |
| 30 | 1 | 1 | ![]() |
| 30 | 1 | 2 | ![]() |
| 30 | 1 | 3 | ![]() |
| 30 | 1 | 4 | ![]() |





















