Table of Contents |
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Density Factor |
Slides target size offset |
density_factor |
density_offset |
|
---|---|---|
2 | 0 | ![]() |
1 | 0 | ![]() |
1/2 | 0 | ![]() |
1/4 | 0 | ![]() |
1/8 | 0 | ![]() |
1/16 | 0 | ![]() |
1/32 | 0 | ![]() |
1/64 | 0 | ![]() |
0 | 0 | ![]() |
Curves at the bottom and top of the world. Either removes or add terrain.
The examples below use top_slide
, bottom_slide
works similar but at the bottom of the world. density_factor
and density_offset
are both 0 in these examples.
Positive values add terrain, negative values remove terrain.
target |
size |
offset |
|
---|---|---|---|
-30 | 1 | 0 | ![]() |
-20 | 1 | 0 | ![]() |
-10 | 1 | 0 | |
0 | 1 | 0 | ![]() |
10 | 1 | 0 | ![]() |
20 | 1 | 0 | ![]() |
30 | 1 | 0 | ![]() |
Determines the affected range. In steps of 4 * size_vertical
. For example if size_vertical
is 2 and size
is 3, the curve will be spread out over 24 blocks.
target |
size |
offset |
|
---|---|---|---|
30 | 1 | 0 | ![]() |
30 | 2 | 0 | ![]() |
30 | 3 | 0 | ![]() |
30 | 4 | 0 | ![]() |
30 | 5 | 0 | ![]() |
Moves the affected range closer to the center of the world. Works in steps of 4 * size_vertical
just like size
.
target |
size |
offset |
|
---|---|---|---|
30 | 1 | 0 | ![]() |
30 | 1 | 1 | ![]() |
30 | 1 | 2 | ![]() |
30 | 1 | 3 | ![]() |
30 | 1 | 4 | ![]() |