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November 2, 2017 17:37
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Nora Khan, 11/2/2017 | |
trevor paglen & ian cheng & co. - revealing inherent bias in image recognition algorithms | |
viz. face sentiment & gender scores - what is a woman, what is a positive and negative face? | |
viz. cheng's de-god-ifying the gaze of drones | |
white-color crime map :) | |
the idea that the body and face predict who you are and what you will do | |
the new phrenology? | |
the idea that a massive amount of input data somehow legitimizes this with a false sense of science (and even removes the ethical quandary - it's the computer that's making the judgment calls, right?) | |
how does this feed back into how we view ourselves? | |
and note how this extends to other data: your credit score, your shopping patterns, ... | |
consider the dwindling utopian vision around the early days of tech/networks/etc. | |
whole earth catalog - stewart brand | |
fuller/utopias/communes | |
merry pranksters | |
psychedelic drugs - what the dormouse said | |
declaration of the independence of cyberspace | |
>> commodification/normalization of the image of the globe. interesting... what did we lose? | |
what would it mean to build a geodesic dome in cyberspace? lol | |
on technologically imposed limits to expression & flattened identity | |
demands user as static object/identity/brand (vomit) | |
interface design favors utility & affinity & spectacle | |
what would the alternative be? interesting to consider a new language of interface | |
relentlessly anthropomorphized AI | |
but it can embody emotions without responding | |
attempt to achieve unearned trust | |
convincing veneer that hides biases and whatnot | |
artists intervening: | |
sondra perry "graft and ash for a three monitor workstation" - holy fuck | |
questions "right" body and erasure – "neutral" is never neutral | |
ian cheng | |
simulation-as-art, agent-behavior-as-medium | |
no end state | |
what does it mean that we want to narrate it? this is something like trying to understand the output of a neural network. and sometimes things happen that are *just not human*. but it seems we're pretty good at storytelling in a situation we can't understand. | |
viz. david o'reilly's mountain | |
>> what's the difference between a simulation and a game? | |
interesting on a personal level that he seems pretty uninterested in the fidelity & aesthetics of his projects - a hell of a lot of clipping and Z-fighting. kind of inspiring in a way that he can be lauded and shown at PS1 despite that | |
TCP over carrier pigeon lol | |
how we talk about AI governs how it's conceived. we use a lot of metaphors: | |
we should rework & investigate these closely given the variety of AI that exists or could exist | |
mind-as-computer, sea of data | |
black boxes | |
nvidia intending to "open the box" behind its self-drving cars | |
this narrative makes us pretty irrelevant – we set things up but then we're out of the picture, and we can't even easily correct mistakes unless we go out of our way to engineer that in | |
>> ask anurag more about DARPA's Explainable AI project | |
>> interesting comparison here to our own brains... WHAT DOES IT ALL MEAN | |
what is behind the desire for explainability? is it entirely to avoid a PR disaster? to have something/someone to blame? or so we feel somehow related to the AI? somehow superior to it? or at least not inferior? are we scared of it being too alien? what similar demands do we put on humans? | |
and like... what form would an AI's explanation even take? this feels like the "explanatory gap" in philosophy - what good is an explanation if it's not satisfying? | |
khan suggests that we should put a hold on further AI development until we can decide upon & engineer a suitable standard for transparency & understanding | |
something something "an AI that is worthy of us" | |
funny to think about the idea of a society putting something on hold. hahaha we don't do that | |
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